u/GreatNecksby

Image 1 — Prime Asset Idea: The Counteragent
Image 2 — Prime Asset Idea: The Counteragent
Image 3 — Prime Asset Idea: The Counteragent
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Prime Asset Idea: The Counteragent

INTRO

In the in-game timeline, we are in 1961: the year the Bay of Pigs failed and the Berlin Wall went up. This could be considered the genesis of Cold War espionage. As frontal confrontation is unfavourable to both blocs and superpowers, then the flanks of proxies, covert action, and interference were preferred due to growing M.A.D. stalemate.

THEME - SPYCRAFT

Therfore, I could see a prime asset being introduced to represent the theme of spycraft, just as Coyle represents law, Gooseberry childhood, Liliya religion, Franco crime, and the Kress twins politics and chemistry.

As we know TV is becoming more important in the world during this team, and Easterman has taken an interest into how TV influences us, it is also important to note thay the 60s saw a rise of spy fiction on the screen such as 1962's 007 Dr. No and 1964's The Man from U.N.C.L.E.

THE 'U.N.C.L.E.'

This prime asset would represent the Uncle (a purposeful reference to U.N.C.L.E.) in the family of prime assets: the mysterious relative in high, but vague places who you are certain doesn't actually work as a florist.

Let's call them the Counteragent for now: a play on words, as it also means an antidote to harmful foreign bodies, reflecting American Cold War paranoia towards Soviet infilitrators. Here are their four trials inspired by the the 'flanks' of Cold War warfare.

TRIALS & ENVIRONMENTS

The first could be the Military Site. It would follow the infilitration of a base, with the aim of sabotaging defences and stored assets, including a nuclear silo, and then assassinating a general.

The second could be the Ministry. You would infilitrate a government building and steal secret documents, recover compromising intel, and silence a captured agent (i.e. the U-2 spyplane pilot).

The third could be the Wall, modelled after the Berlin Wall that divides the city into east and west city. This would be very relevant as the wall was raised in 1961 (which is where we are at now in the in-game timeline). The aim would be create false flag attacks, break the wall, and kill an eastern bloc civilian caught wandering through the breach by eastern border guards in order to cause an uprising.

The fourth could be the Bay, modelled after the (now failed a month ago in in-game timeline) Bay of Pigs invasion in Cuba. It follows infilitration of a latin American coastal environment, arming the revolutionaries, and assisting 'them' (manniquins ofc) in overthrowing and executing a dictator at their presidential palace.

APPEARANCE & BACKGROUND

As for the Counteragent themselves. I could see them being more reserved and sly, yet cautious and paranoid. They could use the "professional spy" look of the early Cold War, such as the trench coat, hat, and glasses, drawing on the dreaded legacy of recently deceased Clyde Perry (who I suspected many expops and reagents feared). They could be tall and slim, and take on more of a stalker role that is out of plain sight, follows you, and aims to trap you. They would be Czech, and have a background of being a partisan against the Nazis, but then against the Soviets when the iron curtain fell.

PURPOSE & RELATIONSHIPS

Additionally, as Liliya is the aunt that perpetuates invasive ideology, the Counteragent would be the uncle that protects from invasive subterfuge. Whilst Liliya subverts surveilance, the Counteragent enforces it. As Liliya makes weakens trial security with her fanatical proselytisation, the Counteragent strengthens comformity and compliance with his watchful supervision. Liliya is "up to something", as Scarfioti says, and the Counteragents true purpose is to monitor and deter her "foreign influence". THIS is Easterman's answer to counter Liliya's increasingly out of control charisma from destroying Sinyala.

ABILITIES & PLAY STYLE

Their abilities would be much more clandestine than Liliya's. Utilising surveillance cameras to better locate you; changing, resetting, and placing traps to deter and disrupt you; waiting in hiding spots to grab you (like Liliya); and being able to go mostly silent at times while prowling you from behind out of sight (incentivising you to watch your back more often and leaning into Cold War espionage paranoia). He would also get access to new traps such as barbed wire and tripwire guns. While prowling, he can see in the dark thanks to his mask. To counter this, while it is harder to detect and evade him, he is easier to stun and rout (via insertion doors which DO NOT sound an alarm when he enters the trial).

WEAPONS

Their weapon while stalking from a dark corner could be an an umbrella that shoots darts (you hear it retract before it fires). While hiding or coming from behind it could be a small rope or chain that is used to strangle you (you hear it tighten if they are about to jump you). And then while chasing or openly patrolling it would be a cane with a hidden blade (that makes a light thud on the floor). The idea is that a spy would have a diverse but discrete toolkit for different situations to get to their target that also blends in.

IMAGES USED FOR INSPIRATION

Berlin Wall checkpoint, art of 'Karla's Choice' book review on NYT, and Clyde Perry from Outlast Comics.

u/GreatNecksby — 23 hours ago