u/Grimagor

Activation VS Turns

Hi, boyz! I’m trying to recover this game to play with my friends and realise that playing scenarios with 3 or more gangs are painfully (specially if you are the last one). One of my friends propose looking for Necromunda’s activation rules. What do you think? In case of reject this idea and play in turns, any subjection to make the play less frustrating? Thankz!!!

reddit.com
u/Grimagor — 2 days ago

Silly question about the house rules

Hello, fellow boyz. Old GM player looking to play again this game, but looking for an update rules. There are great house rules (like playing savage orks and genestealer ork cult), but one thing caught mi attention. Why all (or at least all house rules I saw) use older orks attributes (WS 3 BS 3) instead of less old skills (WS 4 BS 2)? It’s simple curiosity. Another silly question: does anybody tried a version using Necromunda rules (the new version)? Old necromunda has (almost) the same basic rules (2n edition WH 40k). Thanks!

reddit.com
u/Grimagor — 9 days ago