

OPERATOR CONCEPT: FALIE, Romanian Wolfguard hard Breacher
the P.B.C (Precise Breaching Claw) "YIELD POINT" is a device that can be deployed to wall within touching distance. The operator would kneel down and mount a small breaching device at the very bottom of the wall. Think of a similar animation to that of Aruni, but instead of looking up, you look down.
after deployment, the device activates, and shoots out multiple anchor points on the vertical axis of the wall. After that process, the Yield point begins violently open the reinforced surface from side to side. While breaching it creates a strong shake effect on the wall, as if you are shaking its foundations whilst trying to rip the surface wide open, followed by loud metal cracking and shrieking sound effects. (but not too loud for the sake and protection of the player). Any devices near the surface are destroyed, be it nearby mute jammers, bandit batteries, or Electro Claws.
the P.B.C Yield point's breaching shape is unique because it opens the surface starting from its sides. It starts out with a thin vertical line. Thin enough so that operators cannot squeeze through, but big enough so that you can shoot through and look through. After those 3 seconds, the second phase begins, opening bigger horizontal area compared to the first one, allowing atleast one operator to pass through at a time. Followed by an even larger one after another 3 seconds, and then, the device destroys the entire surface.
it takes a total of 6 seconds to open an area big enough so that you can begin the plant execution, but if you want to feel more comfortable whilst moving, 6 seconds is the recommended amount. Falie trades speed for versatility, scale, and above all else. Lack of "true counters". Once his Anchor points are positioned (which are audible via a loud sound cue).
To counter Falie, you can try and destroy it as soon as the anchor points are placed, with a quick bandit trick or kaid trick, freeze to ALLOW the wall denial operators to neutralize it. Or a preplaced jammer to prevent the Yield point from even starting, or even start ejecting those Anchor Points.
Still working on the breaching timer. Any feedback is welcome