
Trying to run the Mario 64 Vita port but getting:
“You do not have the runtime shader compiler installed”
From what I understand, kubridge/fd_fix aren’t loading, but I’ve already set everything up.
Installed sm64.us.60fps.puppycam.vpk via VitaShell.
Plugins are all in ur0:tai and confirmed present:
0syscall6, nonpdrm, repatch, itls, yamt_helper, nopowerlimits, PSVshellPlus_Kernel, kubridge, fd_fix
config.txt:
*KERNEL
ur0:tai/0syscall6.skprx
ur0:tai/nonpdrm.skprx
ur0:tai/repatch.skprx
ur0:tai/itls.skprx
ur0:tai/yamt_helper.skprx
ur0:tai/nopowerlimits.skprx
ur0:tai/PSVshellPlus_Kernel.skprx
ur0:tai/kubridge.skprx
ur0:tai/fd_fix.skprx
Reloaded taiHEN config, rebooted multiple times.
Issue:
- Plugins don’t seem to load at all
- Holding SELECT does nothing (PSVshell doesn’t open)
- Still get shader compiler error
Info:
- Firmware 3.74 (spoofing enabled)
- HENkaku Settings present
- Unsafe homebrew enabled
- Using SD2Vita
- No ux0:tai folder (only ur0:tai)
Is this because I don’t have Enso installed, or is something else preventing plugins from loading?