u/Gspot_7

Trying to run the Mario 64 Vita port but getting:

“You do not have the runtime shader compiler installed”

From what I understand, kubridge/fd_fix aren’t loading, but I’ve already set everything up.

Installed sm64.us.60fps.puppycam.vpk via VitaShell.

Plugins are all in ur0:tai and confirmed present:

0syscall6, nonpdrm, repatch, itls, yamt_helper, nopowerlimits, PSVshellPlus_Kernel, kubridge, fd_fix

config.txt:

*KERNEL

ur0:tai/0syscall6.skprx

ur0:tai/nonpdrm.skprx

ur0:tai/repatch.skprx

ur0:tai/itls.skprx

ur0:tai/yamt_helper.skprx

ur0:tai/nopowerlimits.skprx

ur0:tai/PSVshellPlus_Kernel.skprx

ur0:tai/kubridge.skprx

ur0:tai/fd_fix.skprx

Reloaded taiHEN config, rebooted multiple times.

Issue:

- Plugins don’t seem to load at all

- Holding SELECT does nothing (PSVshell doesn’t open)

- Still get shader compiler error

Info:

- Firmware 3.74 (spoofing enabled)

- HENkaku Settings present

- Unsafe homebrew enabled

- Using SD2Vita

- No ux0:tai folder (only ur0:tai)

Is this because I don’t have Enso installed, or is something else preventing plugins from loading?

u/Gspot_7 — 1 month ago