r/VitaPiracy

▲ 1.5k r/VitaPiracy+2 crossposts

I'm porting the full Need for Speed Underground 2 to the PSP – first WIP video (open world Bayview, races, traffic)

Hey everyone!

I'm happy to share the first video of a project I've been working on: a port of Need for Speed Underground 2 to the PSP. Not a cut-down version like Underground Rivals, but the full game, with the same gameplay and features as the PS2 version.

The goal is a well-optimized build that holds a stable 30 FPS at minimum, so it feels like a true native PSP game.

What's already working (at some level):
- A native PSP engine running the original game data, including most of the graphics features
- Car models
- The entire open world of Bayview, with free roam working
- Circuit races with AI opponents and city traffic
- Audio and music

What's still missing:
- UI / menus
- Career mode, story and dialogue
- The other race types (drag, drift, etc.)
- Garage and cars customization
- Lots of bug fixes and polish

Special thanks to all contributors of the OpenUG2 project that made this port possible https://github.com/whoismept/OpenUG2

If you want to follow the development, I'll be posting updates on my channel:

https://youtu.be/y-cDEKQbwGo

u/SundaeLow2086 — 11 days ago
▲ 52 r/VitaPiracy+1 crossposts

vita port for Starfront: Collision

Port by AI, thank you to everyone behind the earlier Vita ports: your work provided essential references for the AI.

My childhood favorite RTS mobile game**.**

I haven't finished the whole playthrough yet. Not sure about the performance under full screen soldiers...

starfront-vita

u/victorweiyr — 7 days ago

Why the sudden price increase for the Vita?

In my country, the price has almost multiplied so far this year.

u/Medical_Smell2238 — 11 days ago
▲ 39 r/VitaPiracy+1 crossposts

Update on the Plague Inc Port!

So , after a little bit of time

i decided the port wont be released or finished

which i know sounds bad

BUT

something better is coming

port of the PC/Console Unity version! ( Plague Inc Evolved)

i have looked at the differences and realized plague inc evolved is a much better candidate

Plague Inc Evolved has
Native UI ( so no need to rewrite Java code)
Unity (So no need to use the .so loader which can decrease performance slightly)
Controller support ( So people with PS TV can play it normally)
AND better graphics ( aswell as other differences i am too bored to discuss)

i will start working on the Plague Inc Evolved port when i get Claude Pro so yeah! this is gonna take a while tho

reddit.com
u/LefterisDaGamer — 8 days ago
▲ 1 r/VitaPiracy+1 crossposts

Help pls can’t mount sd2vita

Really having trouble I tried everything that I could think of when I first got a device. It was working perfectly fine jailbroken and the 32 GB car was working. It seems like it’s a cheap aftermarket card, but I did change it to a sand disk and I did change it to other sd cards. I bought another adapter as well. Still no luck.

u/DeepRecord9020 — 8 days ago

Twilight Princess update

This update brings us to Dusklight 1.4 with mod support, prelaunch settings on boot and PlayStation button icons.
Update 0.8.1 also gives a solid performance boost in large, busy areas like Hyrule fields.
While it does still dip occasionally, its mostly stable at 25-30 fps even with shadows on.

Edit: just wanted to clarify, dev is capitanbarbacoa
You can find him and his port here - https://capitanbarbacoa.itch.io/duskgxm

u/uOtamega — 11 days ago
▲ 17 r/VitaPiracy+1 crossposts

LISA: The Painful Vita Port ( Alpha release)

Hi guys, I've been working on a PS Vita port of Lisa The Painful and I've finally reached a point where I can publically post a working build after completing the game on real hardware for the first time.

There are still some issues I'm working on:

  • FPS is mostly stable at 60 fps but in bigger maps with many parallel events running you can experience some FPS drops and occasional stutters ( Settlements or events-heavy maps like Garbage Island )
  • Memory management, I've tested many sessions lasting 2 to 3+ hours and game is mostly stable but with longer sessions with lots of battles you might eventually encounter a crash ( I suggest to save whenever you can, I'm working on it as it's very limiting when playing Pain mode)
  • Some stutter during combat the first time you use a new skill as the animation is going to be loaded and then cached, it happens only the first time.
  • MP3 and MIDI aren't supported, so the few sounds in those formats stay silent.

PSVshell is reccomended, the game is playable without overclocking but I did most of my test with a 500/222/222/166 MHz profile.
The project is still a work in progress, but the game is already quite playable on Vita and I'm hoping to keep improving it.

GitHub: https://github.com/Pinol0/LISA-Vita

Any feedback, bug reports or suggestions are very welcome!

u/PinYolo — 8 days ago

NFS: MW more progress

I just want to show you the progress I did since my last post. I think this will be the last post about updates that I will do until I have the game fully playable, this time I only want to show you that the Vita is totally capable of run this game.

What's new?

* Quick Race modes are now playable. There are still some improvements to do there like starting in the last position not first but a race can be completed successfully.

* Textures in the main menu now looks as expected.

* The fps of the game and the menu has improved a lot

* Car textures and model has improved also. There are still some issues with some wheels on some cars that I need to fix

* The hud in the race now is being displayed and working as expected

* L1 and R2 buttons are emulated with the back touch screen of the Vita

What's next?

* Story mode

* Audio and video

* Gameplay improvements that the ones that I mentioned and others.

Thanks to all for the support and for those that are worried for the use of AI on this project: don't worry that I will not release anything until I think the game is in a very good condition. And if you are worried about the code, I will make it open source so you can collaborate to it and make constructive feedback that will be really appreciated. If you have a comment that doesn't help in any way, please save it.

u/goldgrey15 — 11 days ago
▲ 8 r/VitaPiracy+1 crossposts

Cry Of Fear PS VITA

So... since Cry of Fear uses the same engine as Half-Life 1, I’d like to know if there’s a possibility of someone creating a port for the PS Vita, something like Xash3D.

u/Massive-Deal-5110 — 7 days ago

Canal de YouTube donde pueden ver los avances del GTA 4 para psvita : https://youtube.com/@juliozn5?si=qeqfnE-8lR42Go9i

u/juliozn5 — 11 days ago

Real racing 3 ya disponible en ps vita 🙌🏻

Por favor apoyen al desarrollador ya sea siguiendo sus cuentas o si esta en sus posibilidades donarle algo pata apoyar a la gente que hace esto posible, dejo todos los datos y el texto que escribio:👇🏻👇🏻👇🏻

Buenas gente la beta 1.1 de Real Racing 3 ya está disponible para descarga por favor revisen la publicación de Reddit y lean muy bien las instrucciones eni página de GitHub

https://www.reddit.com/r/VitaPiracy/s/RSayHpTkXy

Si quieres ayudarme con algo para mis proyectos o la compra de una nueva Vita puedes donarme en mi página

https://buymeacoffee.com/chuta7x

También puedes seguirme en X (Twitter)

https://x.com/chuta141

Y también puedes seguirme en Reddit

https://www.reddit.com/u/chutA7X/s/oE7C9KuPyH

Video con enlace de descarga: https://youtu.be/eVZPMMRoGg0?si=\_a\_\_OOCNIDicMkl0

Mi instagram donde publico todas las novedades de 3ds y ps vita: https://www.instagram.com/mundo.portatil.games?stkn=enR4dDZjZWtyeXZz&utm\_source=qr

u/marianoeco — 11 days ago

Joined the Vita Gang

Just picked up a PS Vita PCH-1000 today and wanted to get some opinions from the Vita community.
It’s a white PCH-1000 OLED, in what I’d consider mint condition, and it came already modded on 3.65. It also came with a 64GB microSD card/SD2Vita setup.
I paid $120 total.
What do you guys think — good deal, fair deal, or did I overpay?

Also, since this is my first Vita 1000, is there anything I should check, change, or do right away? Any tips for maintaining the OLED/battery or getting the most out of a modded 3.65 Vita would be appreciated.

u/miggysan13 — 11 days ago
▲ 73 r/VitaPiracy+1 crossposts

Vita Auto - native wired Android Auto for PS Vita

Following up on my earlier proof of concept: Vita Auto is ready for its first release.

It turns your PS Vita into a wired Android Auto head unit, with the session running natively on the Vita.

What’s working:

  • Video, touchscreen input, and physical controls
  • Music and navigation audio
  • Microphone support
  • D-pad and analogue stick navigation
  • L/R to skip tracks, Triangle to play/pause, and Square for voice controls

You’ll need a modded Vita, an Android phone, and a powered USB OTG adapter. The app uses a kernel USB plugin, so please read the setup guide before installing.

Source, downloads, and setup instructions

This is the first public release, so I’d appreciate any feedback. If you hit an issue please message me

Thank you all for the encouragement!

u/NIDGE11 — 11 days ago
▲ 17 r/VitaPiracy+1 crossposts

SKALD vita port: combat update

Here are some screenshots of the first combat implementations, seems to run well. I'll make a video when combat is fully integrated.

u/Lazy-Discussion9870 — 8 days ago

[Release] RuffleVita 1.2.0 – Flash games on PS Vita: faster heavy games, more games working, dark mode

RuffleVita plays Flash games (.swf) on the PS Vita. It's built on the Ruffle emulator, and you can browse and download ~6,000 games right from the app.

What's new in 1.2.0

  • Faster heavy games: Box2D physics and the Alternativa3D engine now run as native code. Happy Wheels is about twice as fast, and there's a new per-game "Physics speed: Fast" option.
  • Less drawing work: e.g. Bloons TD 3 went from 627 draw calls per frame to 85.
  • More games work: games that call long-dead web services (Kongregate, MindJolt, ad servers) no longer get stuck, and buttons drawn as masks are clickable again (Stick War's Start, Mega Drill's Continue).
  • Fewer crashes: Happy Wheels no longer crashes on level load, and damaged SWFs no longer take the app down.
  • Saves: each game gets its own save folder, with autosave every 30 seconds. Old saves move over automatically.
  • Dark mode option for the launcher.

Download: https://github.com/ibrahim-dogan/vita-flash-emulator/releases/tag/v1.2.0 Install the VPK with VitaShell and put your .swf files in ux0:data/FlashGames/.

If a game doesn't work, please open an issue with the game's name and ux0:data/rufflevita/log.txt.

If you enjoy it and want to support development: https://ko-fi.com/dibrahim ☕

reddit.com
u/dedinededin — 11 days ago