https://pokepast.es/1fa6f6491276a261
Everything is in the poke paste link. This is for Champions Doubles. This isn't 100% done, stats are not min maxed, and I might swap an item or two around but I've been going ham in masterball on this.
Manectric: Optional intimidate on a switch is nasty, especially when facing Archaludon. You can play a mind game and absorb electro shot with lightning rod, or you just scare them off of it and they get no stat boost = have to use a weaker move. It's faster than every meta threat besides mega Aero, supereffective into Char, Basc, Milotic (Milotic can be tough though bc of competitive). Snarl = supereffective and debuff into Gengar, Froslass, Delphox.
Infernape: This might be cooking a little too hard in the kitchen but everything has a reason. Why special atk you may ask? This fella is built to counter archaludon, meganium, AND sneasler. Focus blast is guaranteed OHKO(is it a gamble? yeah but so what your opener with manetric aero was so good, you'll be able to just press it again), Overheat is guaranteed OHKO into mega Meganium. Aura blast cleans up Ttar and Kingambit ez pz. Scorching sands is a killer into Sneasler and you were so smart to bring choice scarf to be faster than it as well(you still gotta be careful of Unburden though you are not faster than that). I might drop choice scarf so it's more viable to run protect but it feels necessary in a lot of games.
Aerodactyl: I'm not gonna take up too much time with this. Fastest tailwind, rock slide good, wingbeat good into Whimsiscott and Venusaur. Could run protect instead of wide, but wide works just fine when I want it to (also really useful to some pretty annoying trick room teams).
Mamoswine: This might be full optional and just run Weavile, but high horsepower has saved me a couple games. Oblivious = no intimidate, ice shard is a STAB prio move meant to beat up all those Garchomps, Dragonites, etc. Getting this guy out under tailwind into it's supereffective matchups is pure pain for the opponent. Good into Venu, decent into Sneasler. One of the main matchup dependent ones that stays in the back. Speed control is extra important bcu of the awkward 80 speed.
Tinkaton: THE HOLY FLOETTE COUNTER HAS ARRIVED. This set is mostly designed around a bit of util so it still has merit into other matchups. Encore + fake out is great against trick room, setting up tailwind, etc. Ik Gigaton Hammer is the massive bonk stick, but I prefer to not have to deal with being protect and redirect issues. Heavy slam is still a guaranteed knockout into floette and the rest of the team can deal with the things it can't hit quite as hard.
Basculegion: This is a little different of set and mostly designed around being able to lead into Incineroar. I changed basc around a couple times while I was testing and landed on this because I didn't feel like I had a very strong lead into Incin. Flip turn gets you some nice resets and stacking intimidates with Manectric(volt switch + flip turn and bring back Manectric same turn is a little funny). We all know basc is op though.
A couple issues I've run into:
- MILOTIC is the most common. It's not super hard to work around. I just don't mega and focus on taking it down first or forcing a swap. Depending on the team it's on, you can also just lead tinkaton + aero and have Manectric in the back, but it's definitely one of the toughest matchups
- Very VERY uncommon but this team gets destroyed by goodra. Usually the teams that have it think that Infernape is physical and don't bring it, but if they do, it's over.
- The item situation is a little awkward because they all kinda like each others items and there's been many a situation where I wish they were swapped around, but usually it ends up working out anyway just from knowing who to bring.
This will most likely be the team that I bring to the online tournament, but if anyone has any inciteful incites, please feel free to lmk or just enjoy this really fast, offensive team.