u/Guilty_Warning_7922

Warning: Motion sickness not allowed. Fast-paced solo action project, day 90+.

Thanks for all the feedback on my last post. I took your advice and spent the last few days grinding to make the game look and feel undeniable.

Here is what’s new in this build:

  • Added a Dithering Pass: Pushed that raw, retro PS2-era aesthetic a bit further to make the visual style more cohesive.
  • Overhauled Physics & Movement: Tightened up the core mechanics (grapple gun, momentum, and camera flow) so the high-speed traversal feels way more responsive and satisfying.

Since the rules here allow for self-promotion, the playable prototype is up on itch.io if you want to test the physics yourself and feel the speed.

Play the prototype here:https://lallakkes.itch.io/breakflow

I didn't layer any flashy background music over this clip—just the raw, pure gameplay and SFX so you can judge the physical feedback and pacing as it is.

Does the movement feel tight enough? Is the screen shaking too much, or does it fit the speed? Honest thoughts and brutal feedback are always welcome.

u/Guilty_Warning_7922 — 3 hours ago
▲ 93 r/SoloDev

88 days into my first solo action game — be honest, would you even stop to watch this?

BREAKFLOW — a fast-paced PS2-style action game, 88 days in solo. The mechanics are coming together (movement, grapple gun, combo/flow system), but my posts keep sliding past people and I can't tell if it's the game or how I'm showing it.

So instead of asking for praise: if this clip came up on your feed, would you stop? And if not — what made you keep scrolling? Art, pacing, the hook, the genre being crowded? Genuinely want to know.

u/Guilty_Warning_7922 — 4 days ago