Warning: Motion sickness not allowed. Fast-paced solo action project, day 90+.
Thanks for all the feedback on my last post. I took your advice and spent the last few days grinding to make the game look and feel undeniable.
Here is what’s new in this build:
- Added a Dithering Pass: Pushed that raw, retro PS2-era aesthetic a bit further to make the visual style more cohesive.
- Overhauled Physics & Movement: Tightened up the core mechanics (grapple gun, momentum, and camera flow) so the high-speed traversal feels way more responsive and satisfying.
Since the rules here allow for self-promotion, the playable prototype is up on itch.io if you want to test the physics yourself and feel the speed.
Play the prototype here:https://lallakkes.itch.io/breakflow
I didn't layer any flashy background music over this clip—just the raw, pure gameplay and SFX so you can judge the physical feedback and pacing as it is.
Does the movement feel tight enough? Is the screen shaking too much, or does it fit the speed? Honest thoughts and brutal feedback are always welcome.