![[Feedback] Suggestion for better button mapping: Soul Absorption needs to be remappable to R2](https://preview.redd.it/olnnkrmf926h1.jpeg?auto=webp&s=f1e672c5db5468b7a43eddb4f875ddfbd4dfb86a)
[Feedback] Suggestion for better button mapping: Soul Absorption needs to be remappable to R2
Hi everyone,
I’ve been really enjoying the demo for Onimusha so far. The combat mechanics feel precise and the parry system is incredibly satisfying. However, I’ve encountered an ergonomic issue that becomes very apparent during boss encounters.
Currently, the default control schemes (specifically Option B) force both the Parry (L1) and the Soul Absorption (L2) actions onto the left hand. While this is manageable during standard combat, it creates significant friction during boss fights. Trying to calculate the exact timing for a precise parry while simultaneously managing soul absorption with the same hand feels quite clunky and less responsive than it could be.
Since the R2 button currently has no assigned action in the game, it would be a massive quality-of-life improvement if the developers allowed us to re-map the Soul Absorption to R2. This would free up the left hand to focus exclusively on movement and parrying, allowing for a much smoother and more ergonomic combat experience.
I know the team is likely busy with the final build, but adding full re-mappable controls or at least giving us the option to bind the absorption to R2 would be a huge win for accessibility and player comfort.
Has anyone else felt this same ergonomic strain during the boss fights?