u/Gulatek

Quality-of-Life Suggestion for the Future: Armor Silhouette Freedom and Backpack Customization (Toggle/Removal Option)

Hello Gunfire Games team and fellow survivors,
First of all, I want to express my absolute admiration for the Remnant franchise. The gunplay, world-building, and progression systems are top-tier. However, there is a recurring aesthetic pain point that has been heavily discussed across the community (Reddit, Discord, and forums) since the first game: the mandatory backpack.
While I completely understand the design choice—using backpacks and gear harnesses as realistic anchor points to display weapons on the player's back—it often comes at a steep cost to character design. Too frequently, hard-earned, beautifully crafted armor sets with intricate back details end up completely ruined, visually blocked, or distorted by a bulky, generic backpack.
As we look toward the future of the franchise, I would love to propose two balanced solutions that would satisfy both artistic visions:

  1. A Dedicated "Hide Backpack" Toggle: Give players a simple cosmetic option in the menu to turn off or hide the backpack entirely. This way, players who prefer a clean, streamlined silhouette can fully appreciate the detailed textures and shapes of their favorite chest pieces.
  2. Alternative Weapon Mounting Systems: For players who prefer realism, design armor sets where weapons attach cleanly and aesthetically directly to the rig, magnetic plates, or specific harness straps on the suit itself, completely bypassing the need for a bulky rucksack.
  3. Giving players the option to choose whether they want to wear a backpack or not respects both the developers' immersive vision and the players' desire for aesthetic customization.
  4. Thank you for your incredible work and for always listening to the community!
reddit.com
u/Gulatek — 1 day ago

[Feedback] Suggestion for better button mapping: Soul Absorption needs to be remappable to R2

Hi everyone,
I’ve been really enjoying the demo for Onimusha so far. The combat mechanics feel precise and the parry system is incredibly satisfying. However, I’ve encountered an ergonomic issue that becomes very apparent during boss encounters.
Currently, the default control schemes (specifically Option B) force both the Parry (L1) and the Soul Absorption (L2) actions onto the left hand. While this is manageable during standard combat, it creates significant friction during boss fights. Trying to calculate the exact timing for a precise parry while simultaneously managing soul absorption with the same hand feels quite clunky and less responsive than it could be.
Since the R2 button currently has no assigned action in the game, it would be a massive quality-of-life improvement if the developers allowed us to re-map the Soul Absorption to R2. This would free up the left hand to focus exclusively on movement and parrying, allowing for a much smoother and more ergonomic combat experience.
I know the team is likely busy with the final build, but adding full re-mappable controls or at least giving us the option to bind the absorption to R2 would be a huge win for accessibility and player comfort.
Has anyone else felt this same ergonomic strain during the boss fights?

u/Gulatek — 2 months ago