u/GumpyTushy

▲ 344 r/diablo4

@Blizzard: when an instance is finished, e.g.: Pit, NDMs etc., it should be FINISHED!

It's like you heard us moaning about the after death effects and decided to quintuple down this season. I can generally get a character to 70 without dying, and after that, it's only if I push too far too fast that I normally die. I also generally play hardcore.

Not this season, oh no.

This season, I have died after I've beaten the pit multiple times, or had to spend 30 seconds trying to find an angle to level my glyphs while avoiding the giant endless poison pool on the ground. Both Volcanic and Drifting Shades (curse them both to hell) have killed me multiple times when I was trying to pick up loot after the NMD had finished, unless, again, I stand off to the side for 30 seconds or more (it seems to vary) until the NMD effect decides it's done.

And what's with every dungeon / boss lair now having hordes of mobs rush in as soon as it's done?

I like a challenge. This is not that. These mechanics are on par with the Lilith fight for pure frustration and zero enjoyment.

Edit: typo

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u/GumpyTushy — 14 hours ago