▲ 10 r/aoe2
What's your preferred defensive bonus - Georgians Churches? Byzantine HP?...Or a bonus you wish was in the game, but isn't yet?
Welcome back to the series for Part 4, featuring defensive bonuses! (click here for part 3).
- Bombard tower available in castle age
- You'd probably have to make it discounted as well (50% off?), but it would be cool to see BBT more often.
- Free bombard tower in Imp
- Keep available in Castle Age
- Towers take only 25% of pierce damage
- The idea behind this is it makes it harder to mangonel/treb push towers, you'd have to rely on rams more. It could be a tiered bonus (20%/30%), or it could be locked behind a unique tech.
- Unique tech: Makes archery ranges/stables/barracks shoot arrows (like Thalassocracy)
- Garrisoned units increase the attack of buildings, not just the number of arrows
- Something like +1 attack for every 5 units.
- Castle can be built in Feudal age
- On paper this sounds so OP, but I think it could be easily balanced. Let's say it doesn't fire arrows, only has half armor/hp, and takes more bonus damage from vils (so they could feasibly rush it down). Maybe something comparable to the Donjon, or the Cuman Siege Workshop.
- Units do not deal less damage when fighting from a lower elevation
- Inverse of the Georgian hill bonus.
- Units do not take more damage when fighting from a lower elevation
- Inverse of the Tatar hill bonus.
- Spearman-line units don't take pop space
- Either no halb upgrade for balance, or it's a unique tech (and -15% pop space).
- Monks can heal/repair siege
- Cheaper petards
- Maybe 30%?
- Treason/Spies is 50% cheaper to research
- Coinage, Banking free
- There are no real slinging bonuses in the game, this would be a good place to start.
- Villager aura bonus: +1 attack per 4 villagers
Drop your own ideas in the comments! I'll include five from the community in my next post.
u/Gurtheludun — 16 days ago