u/Gurtheludun

▲ 10 r/aoe2

What's your preferred defensive bonus - Georgians Churches? Byzantine HP?...Or a bonus you wish was in the game, but isn't yet?

Welcome back to the series for Part 4, featuring defensive bonuses! (click here for part 3).

  1. Bombard tower available in castle age
    • You'd probably have to make it discounted as well (50% off?), but it would be cool to see BBT more often.
  2. Free bombard tower in Imp
  3. Keep available in Castle Age
  4. Towers take only 25% of pierce damage
    • The idea behind this is it makes it harder to mangonel/treb push towers, you'd have to rely on rams more. It could be a tiered bonus (20%/30%), or it could be locked behind a unique tech.
  5. Unique tech: Makes archery ranges/stables/barracks shoot arrows (like Thalassocracy)
  6. Garrisoned units increase the attack of buildings, not just the number of arrows
    • Something like +1 attack for every 5 units.
  7. Castle can be built in Feudal age
    • On paper this sounds so OP, but I think it could be easily balanced. Let's say it doesn't fire arrows, only has half armor/hp, and takes more bonus damage from vils (so they could feasibly rush it down). Maybe something comparable to the Donjon, or the Cuman Siege Workshop.
  8. Units do not deal less damage when fighting from a lower elevation
    • Inverse of the Georgian hill bonus.
  9. Units do not take more damage when fighting from a lower elevation
    • Inverse of the Tatar hill bonus.
  10. Spearman-line units don't take pop space
    • Either no halb upgrade for balance, or it's a unique tech (and -15% pop space).
  11. Monks can heal/repair siege
  12. Cheaper petards
    • Maybe 30%?
  13. Treason/Spies is 50% cheaper to research
  14. Coinage, Banking free
    • There are no real slinging bonuses in the game, this would be a good place to start.
  15. Villager aura bonus: +1 attack per 4 villagers

Drop your own ideas in the comments! I'll include five from the community in my next post.

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u/Gurtheludun — 16 days ago