u/HD_Soft

▲ 43 r/Fzero

VORTEX-G | Huge update to handling and "feel" based on your feedback. What do you think now?

I have spent the last few days reworkng the physics and visual/audio feedback. Added dynamic camera, differential thrust (engines react to steering), sparking on heavy banking, and new engine/grinding sounds based on pilots from here who adviced this.

It feels much more aggressive and "physical" now so thanks a lot for the suggestions.

Trailer in Steam still reflects previous state of the game, it will be updated as soon as im entirely sure its complete

Steam Page (you can wishlist now): https://store.steampowered.com/app/4570010/VORTEXG_AntiGravity_Racing__Track_Editor/

Old post for context: https://www.reddit.com/r/Fzero/comments/1tbgv9h/since_we_havent_had_a_new_fzero_in_ages_except/

u/HD_Soft — 3 days ago
▲ 45 r/Fzero

You guys were right: I overhauled the handling based on your feedback! Old vs. New comparison, please let me know your thoughts

After reading your comments on my last post, I realized the steering felt too "locked" and linear. I have spent the last few days refactoring the physics:

  • Added a Steering Curve: No more instant 100% rotation. It now builds up for more precision.
  • Added "Swing" / Inertia: The ship now has weight and a bit of organic sway when releasing the keys/buttons (this game plays with keyboard or gamepad).
  • Tilting is more reactive: Now the tilting effect is faster and more responsive to your input

It's still a Work In Progress (WIP), but I would love to hear if you think this is moving in the right direction. Thanks for helping me make VORTEX-G better!!

PS Im sorry im not the best pilot ever, new system may be making people get a better time not a worse time as turns can be done in a sharper way

u/HD_Soft — 7 days ago

After 2 years of solo development, I’ve added a Track Editor and real-time cockpit telemetry to my anti-gravity racer, VORTEX-G. I’ve been working on the collision effects and sense of speed—what do you think?

Hi everyone!

I'm a solo developer and I've spent the last 2 years building VORTEX-G, a high-speed anti-gravity racing game. I finally reached a milestone where the core systems are feeling solid, and I wanted to share some of the technical progress with you.

What’s new in this update:

  • Custom Track Editor: A easy to use yet powerful editor that allows players to build and race their own circuits from scratch.
  • Interactive Cockpit: I’ve focused on immersion —the screens and sensors in the cockpit actually reflect your speed, G-force, and energy levels in real-time, and I encourage people to play in cockpit view to get in this universe.
  • Visual Feedback: I've been refining the impact effects (sparks and camera shake) to make the high-speed collisions feel more visceral.

I’m looking for honest feedback from the PC gaming community: How does the sense of speed feel to you? Is the cockpit UI clear enough during fast maneuvers?

I’ll be around to answer any questions about the development process or the game itself!

🎮 Wishlist on Steam: https://store.steampowered.com/app/4570010/VORTEXG_AntiGravity_Racing__Track_Editor/

📺 Full Trailer with sound: https://www.youtube.com/watch?v=1jWK5ZqXXcc

u/HD_Soft — 10 days ago

VORTEX-G | New trailer of my Anti-Gravity racer. I’ve just added functional cockpit telemetry and refined the collision physics!

https://preview.redd.it/7lhvui50nszg1.png?width=1920&format=png&auto=webp&s=9328c802d93ea4011fc7281b8de37656d0c39f69

Watch the New Trailer here: https://youtu.be/1jWK5ZqXXcc

Hi everyone! I'm the solo dev of VORTEX-G. I've been working hard on the immersion and I've finally added functional cockpit telemetry and refined the collision physics.

Key Updates:

  • Real-time sensors in the dashboard.
  • VFX Overhaul: Better sparks, lighting, and camera shake.
  • Native Mac & PC support.

Wishlist on Steam: https://store.steampowered.com/app/4570010/VORTEXG_AntiGravity_Racing__Track_Editor/

I'd love to hear your thoughts on the sense of speed!

reddit.com
u/HD_Soft — 15 days ago
▲ 93 r/Fzero+4 crossposts

Hi everyone!

I've been solo-developing VORTEX-G for about two years now. It’s an anti-gravity racing game where I’ve put a massive amount of work into the physics and the built-in track editor.

Being a solo dev means wearing many hats, but fine-tuning the high-speed "flow" has been the biggest challenge so far. I’ve just finished this new trailer and I’m looking for some feedback on the visual clarity and the sense of speed.

You can see more or add it to your Wishlist here:https://store.steampowered.com/app/4570010/VORTEXG_AntiGravity_Racing__Track_Editor/

Thanks for the support!

u/HD_Soft — 10 days ago