VORTEX-G | Huge update to handling and "feel" based on your feedback. What do you think now?
I have spent the last few days reworkng the physics and visual/audio feedback. Added dynamic camera, differential thrust (engines react to steering), sparking on heavy banking, and new engine/grinding sounds based on pilots from here who adviced this.
It feels much more aggressive and "physical" now so thanks a lot for the suggestions.
Trailer in Steam still reflects previous state of the game, it will be updated as soon as im entirely sure its complete
Steam Page (you can wishlist now): https://store.steampowered.com/app/4570010/VORTEXG_AntiGravity_Racing__Track_Editor/
Old post for context: https://www.reddit.com/r/Fzero/comments/1tbgv9h/since_we_havent_had_a_new_fzero_in_ages_except/