
Adventure Dome in Vegas still has 2 AX machines.
I was here back in March and was surprised to see them. Came back to Vegas for a show at the sphere, and decided to see if they are still present.

I was here back in March and was surprised to see them. Came back to Vegas for a show at the sphere, and decided to see if they are still present.
Not from the United States myself, but wishing all F-ZERO users of r/Fzero from there a great 250th Anniversary of your Nation - Here's my hommage to the Stars and Stripes on original hardware, have some Boost Power and kind regards from Overseas!
F-Zero misinformation has permeated throughout the internet, even down to the name of its main character. Douglas Jay Falcon comes from the "Snaky Lore", information from the defunct F-Zero X website that Nintendo of America used to promote the game. The reason why I think it persisted is because F-Zero would definitely give him a name that campy, regardless of its actual canonicity.
It's especially apparent here because combat in GX is just ridiculously OP compared to how it is in any other game. In X, you have to actually put in effort to get one KO, and your machine needs to be heavier for better results. But in GX, side attacks are a guaranteed one shot 9 times out of 10 no matter what machine you have.
Great news! Vortex-G demo has been approved by Steam. To ensure everyone has plenty of time to try it out and to fine-tune the last details before the big day, I'm pushing back the official launch of Vortex-G by three weeks. You’ll be able to try the demo very soon!
Im very sorry about the delay in everything, i didnt know that the demo needed to be approved as if its a new product, in fact I had to fill all the details like system requirements and age rating etc just as if its a new game, and even remake some library images due to bad position of title with the overlaping strip that says "demo", Im discovering all this now, so as said im very sorry i said i was going to release the demo and game much before, i had no idea how everything was, I hope you all like the demo when its out!!
https://store.steampowered.com/app/4570010/VORTEXG_AntiGravity_Racing__Track_Editor/
It's hard not popping off to a game like this lol.
I finally did it. Every pilot, Every cup on Master difficulty. Minimum 90 laps per track. And boy you'd think "well having X be different every time must have been nice?" And for some reason it felt more tedious than anything. You know the pipe track like Big Blue 1? Ok well if X cup decides to do that config, it is ALWAYS going to be a simple loop. No exceptions.
I was hoping to get some of the tracks where it hucks everyone off around an impossible corner. Unfortunately that only happened once in 90 different X races
This is totally based bc Blood Falcon is my fav F-Zero character, and he was 1000% gonna win this race had it not been for Ryu and Captain Falcon both having Reactor Mights that gave them the Extra push. Even then Blood Falcon had both of them on the ropes the entire race !!
(Date achieved: Thursday, June 2nd, 2026, at 12:10 AM!!)
I’m extremely proud of how much I’ve improved just by using the D-Pad control scheme over the inferior joystick! Those tight corners are so much easier to cut around because of the enhanced movement time of a non-variable input. Learning how to properly control the directional buttons made this play possible! This subtle improvement had made a world of difference!
Thank you very much for the great races we’ve played out tonight! I hope to challenge you again on the racetrack in the future!
Just beat the first four cups on Novice, Standard and Expert difficulties. Now it's time to move onto Master. Does anyone have any advice for master difficulty? At the moment I am trying to improve combat abilities mainly trying to eliminate rivals in the first lap to help with the standings. I have every normal vehicle unlocked, and have only beaten the first two story mode missions.
To be clear, in an ideal world, Nintendo SHOULD be the ones giving F-Zero fans what we’ve been asking for. Same with Mother 3. Fans should not have to spend decades begging, explaining, preserving, and sustaining franchises that the actual owners could properly revive or contextualize whenever they want. But the reality is, that probably isn’t happening anytime soon. So at a certain point, the question can’t only be “why won’t Nintendo do anything?” We have to look inward and ask, “what can the fandom build without Nintendo?”
Because I keep running into the same problem in real life and online. Several months ago, someone replied to me on Twitter saying that wanting F-Zero back is basically the same as begging for a new Ice Climbers game. In college, one of my Smash friends asked me, “doesn’t F-Zero have, like, no lore?” when I told him Captain Falcon was my goat. A few weeks ago, I was at a birthday party, pieced somebody up with Captain Falcon in Smash, turned on F-Zero GX *(bar none the greatest example of what the series has to offer)*, and the guy next to me goes, “Oh, this is where he comes from? Wait, why is he in a car? So he doesn’t actually fight?” And then, slowly but surely, everybody started leaving the room. THAT is the problem.
Too much of the public F-Zero discourse has been stuck on fantasizing about a new game, asking why the series died, and being bitter at a multibillion-dollar company instead of making the kind of culture that proves F-Zero is still alive and has things to care about. And to be clear, I’m not saying fans haven’t made anything. The music, speedrunning community, F-Zero 99 community, video essays, memes, and mods matter. But just saying “the games are good” over and over again mostly entertains people who already agree. It may create some new fans, but it doesn’t give outsiders a clear and realistic reason to get curious. We lack clear entry points that make people who would love F-Zero, but don't yet, ask, “wait, what is F-Zero actually about?”
Nintendo should be doing this. But if they won’t, then we either keep dreaming forever, or we lock in and create the self-sustaining fanbase we keep saying this series deserves. I respect the dedication of anyone willing to spend 40 thousand dollars of real money just to ask Nintendo about F-Zero directly, but if even that gets met with a corporate non-answer, then waiting isn't gonna do anything.
F-Zero has more content to work with than we act like it does: the 7 mainline titles each with their own unique history and background, the 51 episode anime that emotionally contextualizes the racing, the manuals/comics, the gameplay meta that still has new things being discovered to this day, the music so good that Smash won't stop remixing it, and the entire iconography of Smash Bros.' Captain Falcon himself. The problem is that we keep acting like Nintendo is the only one who can make people care.
I was wondering which one is the best game in terms of gameplay, and I think it's time to open up the discussion.
Would you say that F-Zero GX is still superior and has more in-depth mechanics, or is F-Zero 99 more fun?