u/Ha-coo-be

▲ 33 r/Reina

WE MADE IT BABY!

From day 1, ending in purple ranks by the end of it, to 186 hours (platinum included, but that don't matter too much) later at Gold I: Tekken King. I feel like, in spite of the time I have to continue pushing with season 3 being in it's first DLC wave, I'm fine with Tekken King. From higher ranks bringing forth fewer matches to how I prefer playing the game in short bursts, I think I'm gonna stay here a while.

u/Ha-coo-be — 12 days ago

Beyblade X Idea: Ok, here me out Achilles fans...

I feel the the UX expand has a good chance to incorporate the Achilles motif in some way, shape, or form off of how the Cho-Z blades could be incorporated. While the Burst system teeth provided the Cho-Z blades to prevent the final lock from being reached, the new 2-part design can be taken advantage of. Each bit relies on a shaft and a magnet to determine the resistance a bit had when attached to the ratchet. With a larger top half of the beyblade, I could see an additional magnet drop when the blades (ideally made out of a material similar to Curse Mummy's shock absorbing protruding side, but metal would be nice) release with the new space. While complications with the addiional magnet could arise, especially based on if a blade is pushed back in during battle, tournament regulation in the presence of a manual reset (like a button or even a way to place back the magnet above the blades) feature could potentially negate this issue. NOTE THAT THIS IS AN IDEA THAT HAD BEEN STUCK IN MY HEAD FOR 2 DAYS, SO ANYTHING (whether it be officially incorporated in the future or even a different method) I SAY HERE IS SIMPLY CONCEPTUAL! Either way, I feel like this could be a sick way to finally bring back the second protagonist of Burst if Glory Valkyrie ends up being the last iteration of X's Burst homages for season 1.

u/Ha-coo-be — 18 days ago
▲ 8 r/Reina

I feel like I hit a wall with Reina's neutral

As a Raijin (Blue 2) main, I feel like the tools I see other characters use to apply pressure constantly just wall out Reina completely. From Hwoarang and Lee's poking switching from different heights constantly to Nina and Bryan inevitability catching me after poking for too long with one incorrect interruption, I feel like Reina's poking/neutral has led me to getting counter hit or power crushed more often than not. For the record, I'm not the best player as my defense (mainly throw breaks) and reaction time (calling out when a string changes height) definitely need work. I also play Xiaoyu and Asuka as secondaries, yet have experienced minimal issues opening up an opponent alongside a better win-loss ratio compared to Reina despite how long I've played these two compared to Reina. I can't shake the feeling that the current way I'm playing Reina to profit off of their riskier or even considerably-safe tools is screwing me over, so I'm seeking guidance to revolutionize how I play my day one.

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u/Ha-coo-be — 1 month ago