
Kinda new to Diablo 3, can someone explain to me why the Wizardspike is better than the Oculus?
Image of both here: https://i.imgur.com/NVEp8Tn.png
I crossed out the identical things in the stats.
Wizardspike has the "Consecutive hits to enemies" increase by 10% up to a 100% - but the Oculus has "+100% Damage" right off the top. Doesn't that mean that Wizardspike would have to hit ten times to even reach the damage bonus of the Oculus? How do these stats apply to me casting Meteor with those weapons in hand?
Wizardspike also has 15% higher attack speed, but I feel that when holding down Meteor it doesn't really seem to make much of a difference. And the 15% more damage against elites of the Oculus feels superior.
As far as Arcane Power, it feels better to get 7 per crit rather than having the maximum increased by 14 and getting measly 2/s more.
On top of all that, the Oculus has +1125 Vitality, which seems pretty helpful with a squishy Wizard.
I'm not doubting the choices of all the top Tal Rasha Meteor builds in the leaderboard, I just think that maybe I'm misunderstanding how damage works (i.e. the first point in this comment, bold).
Also, the Maxroll guide forgoes both those one-handed weapons and chooses a Staff only, which feels like an even worse idea, as then you can't squeeze in the Guardian set. No one in the leaderboards seems to use that Staff build, which again leaves me a bit unsure about what to do. My goal is to reach GR150, I'm currently at GR135 and kinda struggling to find any improvement.