u/Hakej

▲ 9 r/godot

I use Godot for about 2 years now, and there's one thing the annoyance of which I couldn't
overcome - animating in Blender and exporting it to Godot.

When everything clicks then Godot side of things is pretty straightforward - I just set up a blend tree, manipulate the blend values and it's looking good. I'm more complaining about Blender setup here.

I really don't understand why it cannot be as simple as making a rig and animating each bone within Action Editor. I can't recall the exact reason, but I've read somewhere you should use NLA editor if you want to have consistent export to Godot, so basically what I do is animate the bones in Action Editor, press random things in NLA editor hoping each track will be a single animation and then exporting to .glb praying Godot will see the animations, and that actually lead to more consistent results - but I guess time's up and I want to know what I'm actually doing, but I cannot find any good resources about this specific topic.

How do you guys animate your characters to make them work in Godot without pulling your hairs out?

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u/Hakej — 18 days ago