
For my first game in Godot, I decided to make pong. Originally I had been following some tutorial for some 2D platformer, but it was boring and also it wasn't very good. I basically made this by searching through documentation and googling things whenever I didn't know how to do something, which was often.
Here's the game, along with the project files. If anyone wants to take a look at tell me what I've done wrong, I would greatly appreciate it, although the project is pretty unorganized so it might be difficult to sift through. One of the main things I'm still unsure about is using Area2D for the ball. Originally I went with a RigidBody2D, but when it would collide with the paddles or walls it would lose velocity and spin around. And I couldn't figure out how to get a StaticBody2D to move.