People in this sub complain everyday about progression being too slow or too fast. I think I have an idea that can slow down progression for large groups contesting T3 Monuments immediately while also giving the little guy a flexible path to endgame without contesting cargo or rigs.
Locked crates and T3 Puzzles should provide 1 Advanced BP Fragment instead of 2. This will slow down the groups rushing these monuments. Many people propose a time gate and this is the best compromise without ruining the game for the speedrunners lol. These monuments will still give the best loot and provide the highest reward for completion while making the pages more valuable.
As for BP Frags, I think they can stay the same for the most part with a few tweaks.
- Lower requirement to upgrade to advanced fragment to 10-15 BP Fragments. This will make green and blue monuments more valuable to run for a longer period of time because you can gain a T3 from them. Little Jimmy doesn’t need to buy pages or hit cargo to get T3. I could actually farm 50 Bp frags by running blue cards for a t3 but 100 is just insane lmao.
- Add a vendor that will sell them for scrap. Maybe add them to outpost with the dynamic pricing starting at 150 scrap and maxing at like 250. People complain that scrap is useless, but keeping the cost somewhat high in scrap will stop this from being the best way to get a T2, while giving players the option to progress to mid game through scrap again. The extra scrap cost of the bench is offset by the lower cost to tech tree, so it may end up requiring the same amount of scrap to get T2 blueprints as it did in scrap meta days . BP Frags could also be added to the water pump shops on rotation with a set price and maybe run out after buying like 3 of them. There’s some element of luck/RNG. You’ll need to buy them out before someone else does if you don’t have the scrap.
- MAYBE Add them as a 2% drop to brown crates. Idk how I feel about this one but it definitely aids new/bad players getting that t2 while it doesn’t really add too much to progression to a T3
The logic here is to make t2 easily accessible to everyone (that’s when the game gets fun imo and most of the content becomes accessible). Buying frags with scrap to T3 isn’t viable by design, because I believe anyone has a chance to contest monuments and defend themselves when they have a Tommy lmao. You really should have to take a risk to get access to rockets and C4. they also get access to turrets and other base defense bps with T2 to help make a base more offline protected from those who do speed run to rockets day 1.
I think this idea will help progression by:
- Slowing down speed runners while T3 monuments remain the most efficient way to progress. Big groups will likely continue to run these monuments instead of controlling the green and blue monuments like during the scrap meta days.
- alternate routes to t2 for players who aren’t skilled enough to obtain bp frags at a fresh wipe in the current system.
- return a bit of value to scrap progression without bringing us back to brainless scrap grinding meta
- keep green and blue monuments more active into the wipe, as they will be a viable way to obtain a t3. We might see big fights at these places later into the wipe
I’d I’ve to hear the subs thoughts on this idea. Thanks if you read all of that!