Dilemma - Grand Strategy Game but conquest is not the only goal
Hey everyone,
I have been working on a real time grand strategy game in the spirit of Emperor of the Fading suns, or civ 2.
The idea is that it's a multi planet persistent universe (But really played on the surface of planetary bodies) where players can conquer territory and beer in control of a fiefdom. My biggest worry is this.
The game is already a very capable strategy game, however I really would like to enable additional playstyles besides "Conquer all". So i wonder, what could i offer players? I have come up with some supportive ideas like you could build armies and sell them to the highest bidder, or provide entertainment. But so far none of these ideas are as rewarding as the battle concept.
There is currently a market system in the game, however resources are infinite and price just adjust up or down depending on demand.
I'd love your thoughts on what kind of playstyles you would be interested in and what kind of mechanics would enable those playstyles! Thank you for your thoughts!