Does a “casual server” actually exist in a 13-year-old game like BF4?
I’ve seen a lot of discussions about players wanting a “casual” BF4 server where they can relax and avoid sweats. But I’m curious what everyone’s definition of casual actually is.
BF4 is 13 years old, and naturally a lot of the players still around have thousands of hours, years of map knowledge, and a deep understanding of the game’s mechanics. A player can hop on after work, not care about their K/D, and still perform well simply because they’ve played the game for so long.
Where it gets interesting is when casual servers start restricting things like certain weapons, movement, vehicles, or effective strategies because they make newer or less experienced players uncomfortable. Is that creating a better casual experience, or is it asking experienced players to play below their ability?
Should a casual server be about the environment (relaxed rules, no toxicity, no admin abuse, people having fun), or should it be about maintaining a certain skill level where nobody dominates?
Curious how everyone defines a “casual server” in a game that’s been around for over a decade.