u/Hawkick

▲ 1 r/INAT

[RevShare] Looking for a 3D Modeler for a first-person boomer-shooter game

Hi INAT!

I’m a solo amateur developer working on a first-person shooter game I’m building with GDevelop 5. The game draws heavy inspiration from classic “boomer” shooters like Wolfenstein.

I’ve been conceptualizing the game’s design for a few weeks now, and everything is almost ready to start development.

I’m open to different ideas and perspectives—after all, we’ll be developing this game together.

The project is in the early prototype phase within the engine.

I’m just looking for a 3D modeller who can make low-poly models for enemies, accessories, environmental elements, and weapons. The game uses GLB files, so you may need to be familiar with that. I’m not skilled with 3D modeling softwares that requires a steep learning curve.

This is a revenue-sharing project. I currently have no budget—I’m a highschool student. If the game sells, the revenue will be split fairly based on the revenue share.

PORTFOLIO: This is the first proper project I can talk about. It’s in the early prototype phase; there’s no solid version yet.

If any of this interests you, send me a DM or leave a comment below

reddit.com
u/Hawkick — 11 hours ago
▲ 2 r/INAT

[RevShare] Looking for a 3D Modeler for a first-person boomer-shooter game

Hi INAT!

I’m a solo amateur developer working on a first-person shooter/stealth game I’m building with GDevelop 5. The game draws heavy inspiration from classic “boomer” shooters like Wolfenstein.

I’ve been conceptualizing the game’s design for a few weeks now, and everything is almost ready to start development.

I’m open to different ideas and perspectives—after all, we’ll be developing this game together.

The project is in the early prototype phase within the engine.

I’m just looking for a 3D modeller who can make low-poly models for enemies, accessories, environmental elements, and weapons. The game uses GLB files, so you may need to be familiar with that. I’m not skilled with 3D modeling softwares that requires a steep learning curve.

This is a revenue-sharing project. I currently have no budget—I’m a student. If the game sells, the revenue will be split fairly based on the revenue share.

PORTFOLIO: This is the first proper project I can talk about. It’s in the early prototype phase; there’s no solid version yet.

If any of this interests you, send me a DM or leave a comment below.

reddit.com
u/Hawkick — 29 days ago
▲ 4 r/INAT

[RevShare] Looking for a Pixel Artist, 3D Modeler and Rock/Metal Composer for a first-person boomer-shooter game

Hi INAT!

I’m a solo amateur developer working on a first-person shooter/stealth game I’m building with GDevelop 5. The game draws heavy inspiration from classic “boomer” shooters like Wolfenstein.

I’ve been conceptualizing the game’s design for a few weeks now, and everything is almost ready to start development.

I’m open to different ideas and perspectives—after all, we’ll be developing this game together.

The project is in the early prototype phase within the engine.

I’m looking for three people:

  • A 2D pixel artist for UI, HUD, and cutscene illustrations. I’m not familiar with the visual style, so we can brainstorm ideas together.
  • A 3D low-poly modeler for enemies, accessories, environmental elements, and weapons. The game uses GLB files, so you may need to be familiar with that. I’m not skilled with 3D modeling software that requires a steep learning curve.
  • A rock/metal composer. Music is a very important part of this game. If you’re already familiar with this type of game, you know how much of a difference the music makes.

This is a revenue-sharing project. I currently have no budget—I’m a student. If the game sells, the revenue will be split fairly based on the revenue share.

PORTFOLIO: This is the first proper project I can talk about. It’s in the early prototype phase; there’s no solid version yet.

If any of this interests you, send me a DM or leave a comment below.

reddit.com
u/Hawkick — 1 month ago