Question about enemy AI
Yo I just wanna ask afvice on like game planning.
Basically I'm making a 2D action adventure game with the focus on combos inspired by DMC, MGRR and NieR automata.
I really like DMC 3 enemies and was wondering how making a good combat system basically works. So my2 questions are
Is it better to make many types of simple enemies or a few enemies with different attack patterns?
I know the answer would be very nuanced so I was hoping someone could tell me or guide me to a resource which says the pros and cons of each, even a general statement would be fine.
And secondly, if I should make complex enemies, what are some tutorials or sources I should look into for preparing these? Cuz looking online all tutorials talk about enemy pathfinding, none about enemy's attack combos.