u/HealthyRange866

Optimizing voxel grass

Would something like a mesh with bones that affect height (even at really small, 1x1 increments mimicking these) be worth looking into, or would it be just as expensive as changing the size and position of these parts? Are there any other ideas you guys might have instead of spamming BaseParts?

(this uses greedy meshing so it isn't as terribly inefficient as it might appear to be)

I'm trying to create a pixelly grass wind effect using voxels, but as you can imagine it's very expensive if you want it over a large area, which I do. I already have some coding optimizations in mind, but I'm wondering if there's a way to optimize the voxels themselves.

u/HealthyRange866 — 8 days ago