How do I make my players truly fear the main dragon villain?
Hey!
I could use some advice on how to show my players the threat posed by a self-proclaimed dragon god. We’ve been in this campaign for a while now, and so far they haven’t actually seen him — they’ve only heard stories about what he’s done. I know they wouldn’t survive a direct confrontation at this stage, so I’d like to show him to them “from a distance.” I want the players to feel genuine fear. I want them to be afraid of him.
For context:
My setting is completely homebrew. In my world, dragons didn’t exist at all. We ended the previous campaign with the players accidentally becoming the villains and releasing Firax, an ancient dragon. I won’t go into all the details because they’re not important here. Firax unleashed a wave of dragons upon the world.
The current campaign takes place in the 30th year of the Era of Firax. The players created a faction dedicated to fighting dragons, and their ultimate goal — and the main goal of the campaign — is to kill Firax.
So far, they’ve only seen the destruction left behind after his attacks and heard stories about him. But now I’d like to give them some kind of display of power. The party is planning to travel to a dwarven mountain city while following the trail of a certain artifact. I’ve been thinking about doing something there to make Firax terrify them and show that stopping him will require far more than just a good plan.
Any ideas?
I thought about to show them how he cruelty kill adult dragon. At last session they fought one and it was intense experience for them. Seeing Firax easily kill him would give them the idea of how strong he is.