


Mismatch between Media mode viewport and rendered image
I'm very new to Twinmotion and 3D in general and I'm trying to set up a viz template to align a 3D object into a backdrop image. I've created an image in Media mode and very carefully adjusted the camera until it looks exactly right against the backplate, clicked the refresh icon and everything, yet when I render the image out, the camera settings don't seem to hold and the object is pushed out of alignment and cropped at the top. I can see that the misalignment is bound to happen when I click Media Preview too.
My understanding is that when you create an image and modify it in Media mode, the expectation is that when you render that image, it should look like how you set it up, but that's not happening for me–am I wrong in that assumption? If I adjust all my settings so that the alignment is correct in the preview, it doesn't look right in the viewport instead. How can I get the two to match?
Apologies for the blurry backplate, this is client work under NDA.
EDIT: Right after posting this I found a possible culprit: Barrel distortion. When I'm out of Media mode and I set the regular viewport the same way, adjusting barrel distortion from 0% to 25% replicates the issue exactly the same. HOWEVER, barrel distortion within Media mode is greyed out and locked to 25%. Why is it greyed out and how can I unlock that?
EDIT 2: It can be unlocked by temporarily disabling the backplate in Media mode. Adjust back to 0%, re-enable backplate, done. Viewport and preview/render now match!
This issue is solved, happy to delete this or leave it up in case anyone else runs into this issue!