u/Helpful_Intention_51

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I'm a complete noob at scripting, I have the script and the bikey, I just need to know where to put it, I put the bikey in the init.sqf and made a sqf for the script but I honestly have no fucking clue how to get it to work on any level, could someone help?

Script;

//////////////////////////////////////////

//

// Global Mobilization Force Recon

//

// Copyright: Mondkalb, 2023

//////////////////////////////////////////

params ["_currentLocation"];

if isServer then

{

\_tower = nearestObject \[getPosATL \_currentLocation, "land\_gm\_tower\_bt\_11\_60"\];

\_SLOffset = \[0,0.0,6.7\];

if isNull \_tower then

{

\\\_tower = nearestObject \\\[getPosATL \\\_currentLocation, "land\\\_gm\\\_tower\\\_bt\\\_6\\\_fuest\\\_80"\\\];



\\\_SLOffset = \\\[0,0.0,8.45\\\];

};

if !(isNull \_tower) then

{

\\\[\\\_tower,\\\["searchlight\\\_source", 1, true\\\]\\\] remoteExec \\\["animateSource", 0, true\\\]; // hide it for all people, also jippees



\\\_tpos = getPosATL \\\_tower;



\\\_sl = "gm\\\_gc\\\_bgs\\\_searchlight\\\_01\\\_slow" createVehicle \\\[10,10,10\\\];



\\\_sl setPos (\\\_tower modelToWorld \\\_SLOffset);



\\\_tower setVariable \\\["gm\\\_fr\\\_towerSL", \\\_sl\\\];



\\\_newGroup = createGroup \\\[gm\\\_fr\\\_side\\\_enemy, true\\\];



\\\_newGroup setVariable \\\["gm\\\_fr\\\_dbg\\\_grpType", "t", (gm\\\_fr\\\_extendedDebugMode==1)\\\];



\\\_newGroup enableDynamicSimulation true;



\\\_dude = \\\_newGroup createUnit \\\[selectRandom gm\\\_fr\\\_guardTowerCrew, \\\_tpos, \\\[\\\], 0, "NONE"\\\];



\\\[\\\_dude\\\] joinSilent \\\_newGroup;



\\\_dude triggerDynamicSimulation false;



\\\_dude enableDynamicSimulation true;



\\\_dude moveInTurret \\\[\\\_sl, \\\[0\\\]\\\];



\\\_dude action \\\["searchlighton", \\\_sl\\\];



\\\_dude = \\\_newGroup createUnit \\\[selectRandom gm\\\_fr\\\_guardTowerCrew, \\\_tpos, \\\[\\\], 0, "NONE"\\\];



\\\[\\\_dude\\\] joinSilent \\\_newGroup;



\\\_dude triggerDynamicSimulation false;



\\\_dude enableDynamicSimulation true;



\\\_gpos = \\\_tower selectionPosition \\\["guard\\\_pos", "Memory", "FirstPoint"\\\];



\\\_topTowerPos = (\\\_tower modelToWorld \\\_gpos);



\\\_dude setPosATL \\\_topTowerPos;



\\\_currentLocation setPosATL \\\_topTowerPos;



// \\\_dude disableAI "move";



doStop \\\_dude;



\\\_tower addEventhandler



\\\[



	"Killed",



	{

params ["_tower"];

(_tower getVariable ["gm_fr_towerSL", objNull]) setDamage 1;

deleteVehicle (_tower getVariable ["gm_fr_towerSL", objNull]);

	}



\\\];



\\\_newGroup addEventHandler \\\["KnowsAboutChanged", {\\\_this call (gm\\\_alias\\\_fr\\\_fnc\\\_raiseAlarm#0)}\\\];



if !isMultiplayer then



{



	\\\_debugMarker = \\\[getPosATL \\\_tower, "mil\\\_box", "colorOPFOR"\\\] call (gm\\\_alias\\\_fr\\\_fnc\\\_debugMarker#0);



	\\\_currentLocation setVariable \\\["gm\\\_fr\\\_dbgmrk", \\\_debugMarker\\\];



};



\\\_currentLocation setVariable \\\["gm\\\_fr\\\_spawnorigin", \\\_tpos\\\];



\\\_sl spawn



{



	while {(alive gunner \\\_this) and !(group \\\_this getVariable \\\["gm\\\_fr\\\_alerted", false\\\])} do



	{

(gunner _this) doWatch (_this getPos [30 + random 150, random 360]);

sleep (5+random 20);

{

_tgt = _x;

if ((gunner _this knowsAbout _tgt) > 1.5) then

{

(group _this setVariable ["gm_fr_alerted", true]); // exit loop with the known target

{_x doTarget _tgt;_x doWatch _tgt; _x doFire _tgt} forEach units group _this;

};

} forEach call BIS_fnc_listPlayers;

	};



};

};

};

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u/Helpful_Intention_51 — 18 days ago