▲ 1 r/unrealengine
Hey community,
I decided to use hand collisions in my VR project. Everything works as intended, if I grab an object it gets attached to the hand mesh and with "weld simulated bodies" the collision works on the object like intended.
My problem is, after release the collision of the object is still attached to my hand mesh. I set the PrimitiveComponent of the held object to simulate physics and then use detach from component when releasing. Is there anything I forgot?
u/Hero_of_Quatsch — 21 days ago