
▲ 1 r/unrealengine4
Cannot add Any assets to Procedural Foliage spawner Tab
I'm using Unreal Engine 5.6 and I want to add trees and grass for my map. For the trees I was using a procedural foliage spawner. I added some grass asset pack from FAB, selected the static mesh foliage, then in the map I added a procedural foliage volume and assigned the spawner. In this case, my grass asset cannot add to procedural spawner tab. And When I click the resimulated button, but this button was not open yet.
I'd be extremely grateful for any help or advice received.
Thank you.
u/Historical_Egg_34 — 1 day ago