r/unrealengine4
This week, we’re releasing a demo version of our party game. Paddle Together on Steam!
- Physics-based chaotic obstacle course levels
- Face off against massive tornadoes
- The thrill of defeating your opponents with a system featuring various magical items
If you’re interested, search for “Paddle Together” on Steam!
Semifinal: TORNADO
If it caught your interest, check out Paddle Together on Steam!
unreal 4 and a in game cam system
Hey,
Working on a game in Unreal 4 and the LIV cam just won’t work in it yet. I’ve seen others have player cams with Unreal but I’m not sure how you pull it off. Any suggestions? (Specifically unreal 4)
My Steam game suddenly jumped from 5 wishlists/day to 70/day with ZERO marketing… and I have no idea why
Hello everyone,
I’m an indie game developer, and something really confusing is happening with my Steam page right now.
For the last couple of months, I barely did any marketing. My game was averaging around 5 wishlists per day.
But suddenly, out of nowhere, it jumped to around 70 wishlists per day.
The weird part is:
- I checked all my social media platforms
- No viral post
- No boosted reel/video
- No recent YouTube coverage about my game
- No streamer coverage either
So I went into Steamworks → Marketing & Visibility, and it shows that most of the traffic is coming from GOOGLE.
Now I’m extremely confused because:
- I don’t know what exactly people are searching for
- I don’t know where Google is showing my game
- I can’t figure out what caused this sudden boost
Has this happened to anyone else before?
Can Steam pages randomly start getting indexed/pushed more by Google over time? Or is there any way to properly track where this traffic is actually coming from?
I attached a screenshot from Steamworks analytics for reference.
If you like the vibe of the video, wishlisting it helps us massively!
https://store.steampowered.com/app/4661190/INTERRED/
We’re making a chaotic parkour game where you can troll your friends 30 seconds of gameplay:
Hi everyone, I'm thinking about making a 3d arena fighting game. Something I'm stuck on is deciding between UE4 or 5. I know that UE5 is the newest one that supposedly is suppose to be better than it's predecessor in every way, but from the way so many games these days are using UE5 but almost every game is also lowkey forcing users to use DLSS/FSR + Frame gen because they're so poorly optimized. I'm left to wonder if maybe using UE4 might be better because nothing I want to do doesn't exist in UE4 that only exists in UE5. Or maybe it's just a correlation and not a causation.