One month of Early Access – a lot has changed

I'm a trained architect, and I've been building an indie game that combines accurate floor planning with real-time 3D design to make architecture much easier to create than with traditional CAD software.

What you can do:

🏠 2D floor plans
🧱 3D building
🚶 First-person walkthrough
🥽 VR mode
🏢 Multiple storeys
🪜 Stairs
🏚️ Custom roofs
🪟 Doors & windows
🛋️ Furniture catalog
🍳 Kitchen Configurator
🎨 Materials
🌄 Terrain sculpting
🌳 Landscape planning
💧 Ponds
☀️ Time of day
❄️ Weather
📐 Export PDF vector plans
📦 Import your own 3D models
🌍 Steam Workshop

In the newest update: real growing ivy that climbs around windows, corners, and curved walls! 🌿

It's available on Steam as Architecture & Design and is still in Early Access.

Would love to hear what you think!

u/HaiHappenUAHA — 4 days ago
▲ 12 r/bim+2 crossposts

I’m building a more intuitive approach to architectural BIM design

I’m a trained architect, and I’ve been working on a project that combines accurate architectural planning with a real-time 3D environment.

The goal is to make early-stage architectural design more intuitive than traditional CAD/BIM workflows. You can create accurate, dimensioned floor plans while simultaneously seeing the building update in 3D.

Walls, doors, windows, and other elements are parametric, so changes in the floor plan immediately update the 3D model. The idea is to make design exploration feel more direct while still keeping real dimensions and architectural logic.

I’m curious what people working with BIM professionally think about this approach. What would you consider essential for something like this to actually be useful in an architectural workflow?

store.steampowered.com
u/HaiHappenUAHA — 2 months ago
▲ 405 r/Pimax+4 crossposts

Architecture design in VR with full ray tracing

I'm a solo dev and I've been building an architecture sandbox for the last while. It started as a flatscreen tool: 2D floor plan, 3D view, first person walkthrough. Now i ended up adding a full VR mode, which turned out to be the way i actually enjoy using it the most.

How it works in VR: You access what you created in the main game (using the precise, parametric building system). In VR, you can further configure all colors and materials and, above all, view everything much more realistically, giving you a better sense of scale and visualization for actual construction projects.

Tech: Unreal 5.8, OpenXR, PCVR only, SteamVR headsets or Quest over Link. No standalone build, the lighting doesn't fit in that budget (ray-tracing and DLSS 4.5).

Getting stereo right took me longer than I'd like to admit. Instanced stereo was quietly breaking the right eye raster-looking shadow artifacts and invisible glass and turning it off fixed both at once.

Happy to answer anything about the VR side. What would you want to be able to do in a tool like this?

u/HaiHappenUAHA — 2 months ago
▲ 14 r/houseplans+1 crossposts

Gameplay of upcoming Architecture Sandbox Game: "Architecture & Design" (Release: 21. August on Steam)

u/HaiHappenUAHA — 2 months ago
▲ 3 r/architecturestudent+2 crossposts

Architecture & Design

Game Title: Architecture & Design
Available on Steam!
Platform: Windows
Description: Design your dream home with the precision of professional architecture software without the complexity. Create a parametric floor plan and watch walls, roofs, and stairs adapt automatically in 3D. Furnish and model, customize materials, explore and share your designs. Total freedom, zero pressure.

u/HaiHappenUAHA — 2 months ago
▲ 729 r/ArchiCAD+13 crossposts

Architecture & Design

Game Title: Architecture & Design
Playable Link: https://store.steampowered.com/app/5032750/
Platform: Windows
Description: Design your dream home with the precision of professional architecture software without the complexity. Create a parametric floor plan and watch walls, roofs, and stairs adapt automatically in 3D. Furnish and model, customize materials, explore and share your designs. Total freedom, zero pressure.

u/HaiHappenUAHA — 1 month ago