r/archviz

▲ 148 r/archviz+1 crossposts

I used D5 Render and SketchUp to create a non-Euclidean Analog Horror short film based on traditional Argentine architecture ("Casa Chorizo"). Here’s a clip of the environment!

Hi everyone! Most archviz work in D5 focuses on clean, luxurious modern spaces, but for this project I wanted to push the engine in the complete opposite direction: recreating an eerie, dilapidated 1920s Argentine "casa chorizo" that mutates into an impossible, endless labyrinth.

Workflow breakdown:

  • Modeling: SketchUp (focusing on local architectural proportions & checkerboard tile galleries).
  • Lighting & Real-time Render: D5 Render (using emissive CRT monitor glows, atmospheric fog, and harsh contrast).
  • Post-processing: Premiere Pro & After Effects (emulating an authentic 2006 miniDV / VHS tape decay, zero generative AI).

The full 10-minute short film is available on YouTube with English subtitles:

🔗 Watch the full tape here:https://youtu.be/_kuHfoPc4SE

Would love to hear your feedback on the lighting and environmental storytelling!

u/Nid45h — 6 days ago
▲ 9 r/archviz+1 crossposts

Tips For My Upcoming Archviz Apartment Project in Unreal Engine! (Repost)

Hello! I've been working on this project for awhile now and everything is starting to come together (obviously still have to add props, like furniture, bookshelf, tv, tables, beds, kitchen utensils, plants etc), I even plan on making this an interactive project were you can walk around, turn lights on and off, change materials, have a map display, turn tv on and off, and more! The first video is a brief showcasing of the apartment and the lighting that I used, and the second video is of the materials I used and how they were made. Before going any further, I just wanted some advice on things I should fix, look out for, and general tips and tricks to make this project complete. I'm also having lighting issues mainly in the bathroom where weird artifacts are appearing in the tub and the toilet, also the mirror is not rendering properly if I can have help with that. I feel like my Rect Lights outside the windows are not placed properly too. I know this

was a lot lol but I want this project to come out perfect as possible. Thank you!!

u/KevMastery — 7 days ago
▲ 88 r/archviz+1 crossposts

Blender Archviz Animation Test

Cycles
32 Samples with adaptive
490 Frames
30 FPS
1080x1350

Post in davinci (including elimating flickers)

u/ashby7 — 9 days ago
▲ 65 r/archviz

Modern Woodland Cabin (3ds Max + Corona)

Tools: 3ds Max ,Corona Renderer. Let me know what you think of the materials and lighting!

u/QendrimH — 9 days ago

I built a free & open-source alternative to Connecter and Eagle for Archviz (.max, .rvt, .skp) – OpenDAM

https://preview.redd.it/hnnqtt2lo3uh1.png?width=680&format=png&auto=webp&s=379914855c535752c45efa8306f080d0edf10e37

Hey everyone,

Like many of you working in archviz and 3D studios, I was frustrated with proprietary asset managers forcing monthly subscription fees, running slow over office NAS shares, or Windows Explorer showing blank white icons for `.max`, `.rvt`, and `.skp` files.

So I built **OpenDAM** — a 100% free, local-first Digital Asset Management tool designed specifically for architecture and 3D pipelines.

Key Features:

- Visual previews for .max, .rvt, .rfa, .skp, .dwg, .vrmat, .exr, and textures.

- Spacebar Quick Look: Hold spacebar on any asset for an instant high-res preview overlay.

- Interactive 3D Viewport: Real-time orbit/inspection in the detail panel.

- NAS-Safe Architecture: Self-contained `.opendam/library.sqlite` directly in shared folders. Batch transactions protect network storage from I/O lockup.

- 100% Free & Open Source (MIT) — No per-seat fees, zero telemetry.

Tech stack: Tauri v2 + Rust + React + Three.js.

GitHub repo: https://github.com/LawLaw09/OpenDAM

I’d love to hear your feedback and what features you’d like to see next!

reddit.com
u/lawandd — 8 days ago
▲ 19 r/archviz+1 crossposts

Arch previz in UE5 of NYC Penn Station area

Thought I'd share about 3 years worth of work in UE5 bringing a digital twin variation of NYC Penn Station area to life. This project includes parks, skyscrapers, immersive groundbreaking arena designs, an infinity edge swimming pool spanning two skyscrapers, train stations, and transit connections. Everything is to scale and integrated within NYC including underground subway connections and stations. All of these visuals helped my client become 1 of 3 finalists for the Amtrak Penn Station redevelopment effort. Enjoy and please reach out if anyone has any questions or would like more info about the project. :)

https://reddit.com/link/1wylvti/video/5h4fdvi93qth1/player

reddit.com
u/Illuminarc_Creative — 9 days ago

first time on 3d max

it was a bit tiring tbh and maybe there are some mistakes but i tried my best 👀

any thoughts?

u/Necessary-Banana-516 — 8 days ago
▲ 15 r/archviz+1 crossposts

What is best for interior renderings for quality work?? And light!

For output like this, I tried to use it as reference, I used corona sun/sky but didn’t get the same quality, should I be using hdri?? Also where can I get best quality models

u/omotayo5 — 7 days ago