What are some changes you’d like to see in future sparking games?
Everybody talks about characters and maps etc which is huge but what are some other things you’d love to see in the future?
I recently started looking at Budokai 3/infinite world and some things those games did really felt amazing. Something very simple such as charging up just looked and felt better. I wish we had the option to have the auras on characters at all time and particularly when in ssj etc. if you look at charging in Budokai the ground shakes and dust flys around and it just feels powerful. Sparking charging feels kind of hollow imo.
I also feel like they could adjust the physics of the game a bit. The game is amazing but the movement just feels so twitchy. I wish it woild run more “fluid” or smoothly. Being in the ground vs the air doesn’t feel different. When on the ground you should be able to walk and stuff.
I miss in the old BT games when you could free roam the maps a little bit and you would manually lock on to your opponent where as now it’s basically an auto lock. It was fun to explore the map and be able to circle your character for aura farming.
Things like transformations causing map destruction would be awesome.
Maybe in vanish wars they could have the animations change a little so it looks more unique and not as repetitive.
These are just a few small things I’d love to see what are some things you’d like to see maybe mechanics or physics etc not so much characters and maps.