u/HolonautWorkshop

Frontier Cantias PS5 [Possible Bugs/Looking for PS5 Testers]

Frontier Cantias PS5 [Possible Bugs/Looking for PS5 Testers]

Greetings Starborn,

First off, I'd like to thank everyone who's tried my newest mod, Frontier Cantinas, on the PlayStation 5. Since PS5 modding is still fresh, there are bound to be some optimization wrinkles to iron out.

I'm working on posting an update for this mod, but am trying to get a bead on some of the issues that may be tied to the version I have specifically for PS5.

If you've experienced any of these issues or have chosen poll option 5, please leave a comment with as much information as possible so I can try to diagnose what's causing your issue.

Also, I'm looking for PS5 testers, so if you're interested in helping me improve this mod or any of my other mods for that console, let me know in the comments or on my Discord.

Thank you for taking the time to help me with this poll, I appreciate it a lot!

View Poll

u/HolonautWorkshop — 2 days ago

[Subject: Outpost Recruiting & Recreation Initiative - Frontier Cantinas 1.00]

Greetings, Barkeeps!

Sustainable outposts require more than just resource extractors and cargo links. Long term crew retention demands high quality recreation and relaxation. To address the psychological strain of deep space deployment, our engineering team is proud to roll out the Frontier Cantinas structural package: a series of fully staffed, dynamically populated recreation habs designed to keep your outposts thriving.

[Product Integration Specifications]: Use these modified vanilla habs to inject four distinct, faction themed, watering holes directly into your outpost build menu under the structures category. Tailor your settlement’s atmosphere with the following blueprints:

● Overgrown Cantina (Civilian): A neutral module engineered for the everyday pioneer. Focuses on universal comfort and standard liquid ration distribution. The perfect neutral ground for passing haulers and your civilian crew.

● UC Pub (United Colonies Navy): Built to United Colonies military grade specifications. Offers a pristine, sterile environment for off duty SysDef, UC Navy, and Vanguard personnel.

● Freestar Saloon (Freestar Collective): Designed for the harsh realities of the Freestar Collective. Durable framing, warm lighting, and a relaxed environment for Freestar rangers, administrators, engineers, and militia members.

● Crimson Dive Bar (Crimson Fleet): An off the grid dive bar module. Shielded from UC patrol scans, this hab attracts some of the galaxy's most wanted. Frequented by Crimson pirates, captains, crew, and mechanics.

[Autonomous Systems & NPC Behaviors]

● Integrated Commerce: Cantinas are deployed as fully functional commercial spaces. Each hab is staffed with a dedicated bartender for buying and selling provisions.

● Organic Traffic: Your cantinas will never feel abandoned. A rotating demographic of patrons is scheduled to visit your bar, cycling out every 48 hours UT to prevent stagnation.

● Sandbox & Pathing: Bartenders actively maintain their position behind the bar, while patrons dynamically engage with the environment.

[Deployment Briefing]

● Logistical Delay & Removal: Due to transit distances in the Settled Systems, initial staff deployment requires you to wait up to 12 hours UT post construction before your cantina opens for business. In addition to that after a bar is demolished wait 1 hour UT to clear non recruited personnel from your outpost.

● Load Order Neutral: Designed using entirely standalone records. This plugin does not overwrite existing habs and maintains maximum load order compatibility.

Find it for free on GGmods, Nexus, and the Creation page.

GGmods: https://ggmods.com/game/starfield/mod/128/

Nexus: https://www.nexusmods.com/starfield/mods/16814?tab=description

Creations: https://creations.bethesda.net/en/starfield/details/3754e2e0-ed83-4ed2-9f57-0eeb0756e824/Frontier\_Cantinas

...End of transmission…

For bug reports and ideas for future updates, hail me on Discord:

●HolonautWorkshop Creations: https://discord.gg/cugHCBqVkR

●Darkstar HQ: https://discord.gg/aFrTbG62WN

u/HolonautWorkshop — 27 days ago

[Subject: Outpost Recruiting & Recreation Initiative - Frontier Cantinas 1.00]

Greetings, Barkeeps!

Sustainable outposts require more than just resource extractors and cargo links. Long term crew retention demands high quality recreation and relaxation. To address the psychological strain of deep space deployment, our engineering team is proud to roll out the Frontier Cantinas structural package: a series of fully staffed, dynamically populated recreation habs designed to keep your outposts thriving.

[Product Integration Specifications]: Use these modified vanilla habs to inject four distinct, faction themed, watering holes directly into your outpost build menu under the structures category. Tailor your settlement’s atmosphere with the following blueprints:

● Overgrown Cantina (Civilian): A neutral module engineered for the everyday pioneer. Focuses on universal comfort and standard liquid ration distribution. The perfect neutral ground for passing haulers and your civilian crew.

● UC Pub (United Colonies Navy): Built to United Colonies military grade specifications. Offers a pristine, sterile environment for off duty SysDef, UC Navy, and Vanguard personnel.

● Freestar Saloon (Freestar Collective): Designed for the harsh realities of the Freestar Collective. Durable framing, warm lighting, and a relaxed environment for Freestar rangers, administrators, engineers, and militia members.

● Crimson Dive Bar (Crimson Fleet): An off the grid dive bar module. Shielded from UC patrol scans, this hab attracts some of the galaxy's most wanted. Frequented by Crimson pirates, captains, crew, and mechanics.

[Autonomous Systems & NPC Behaviors]

● Integrated Commerce: Cantinas are deployed as fully functional commercial spaces. Each hab is staffed with a dedicated bartender for buying and selling provisions.

● Organic Traffic: Your cantinas will never feel abandoned. A rotating demographic of patrons is scheduled to visit your bar, cycling out every 48 hours UT to prevent stagnation.

● Sandbox & Pathing: Bartenders actively maintain their position behind the bar, while patrons dynamically engage with the environment.

[Deployment Briefing]

● Logistical Delay & Removal: Due to transit distances in the Settled Systems, initial staff deployment requires you to wait up to 12 hours UT post construction before your cantina opens for business. In addition to that after a bar is demolished wait 1 hour UT to clear non recruited personnel from your outpost.

● Load Order Neutral: Designed using entirely standalone records. This plugin does not overwrite existing habs and maintains maximum load order compatibility.

Find it for free on GGmods, Nexus, and the Creation page.

GGmods: https://ggmods.com/game/starfield/mod/128/

Nexus: https://www.nexusmods.com/starfield/mods/16814?tab=description

Creations: https://creations.bethesda.net/en/starfield/details/3754e2e0-ed83-4ed2-9f57-0eeb0756e824/Frontier\_Cantinas

...End of transmission…

For bug reports and ideas for future updates, hail me on Discord:

●HolonautWorkshop Creations: https://discord.gg/cugHCBqVkR

●Darkstar HQ: https://discord.gg/aFrTbG62WN

u/HolonautWorkshop — 27 days ago