This is an update to my post from 4 days ago, where I told some stories about my first day landing in Ashlands and how I mislead I felt by the community! I was led to believe this was going to be a brutal, horrifying experience that would make me consider quitting the game long before finding the boss. After how rough I've felt Mistlands is (not because of difficulty, but because of the pervasive annoyances,) I totally believed that consensus.
A note before I continue: I'm not a particularly good or skilled player. I think I'm extraordinarily average, so I genuinely thought this would be a brutal experience.
Unpopular opinion: I walk away from my Ashlands experience instead feeling like it might be a candidate for my favorite zone in the game. From start to finish, it was simply fun. It was very active with a constant sense of progress and no slow, boring parts. I do still wonder if I just got very lucky in my run. I'll leave that to you all to tell me.
My Experience Summary
My full experience was probably about 10 hours long, making it the shortest biome in the game (for me), along with the meadows. My time can be summarized as follows:
- Hour 1: setting sail, approaching, landing and setting up initial 2 portals.
- Hours 2-3: venturing deeper, establishing portals 3 and 4, getting into 2 hectic group battles, finding putrid hole, unlocking stone portals
- Hours 4-5: taking down first fortress, busting open the tower gate with a battering ram, establishing portal 5
- Hour 6: crafting new weapons and gear at base, revamping several key portals to allow metals to transport now that I had 10 molten cores. Getting more metal to ashlands.
- Hours 7-8: Finding and conquering 2nd fortress, acquiring Jade, mining some flametal, cooking. Dropping portal 6. Found boss altar.
- Hour 9: boss prep. I thought I was being smart by building 3 large columns to host 3 ballista's over the top of the coliseum. Spent some time crafting the metal springs, killing another fuling camp to get 100 more black metal to craft 3 ballistas and 120 missiles. I assumed these would passively deal roughly 100 x 120 = 12,000 damage to the boss while I fought it inside. Silly me.
- Hour 10: fighting and killing Fader. Probably took about 25 minutes. I portaled home to sleep through one night, but that caused him to heal back about 20% of his health.
My Biome Rankings So Far
- S-Tier: Meadows, Black Forest, Swamps, Ashlands
- B-Tier: Plains
- C-Tier: Mountains
- D-Tier: Mistalnds
There's virtually nothing I'd change about the S-tier zones. I think they are each nearly perfection for what they're supposed to be. I don't have many problems with the Plains, it's just not as fun or interesting as the others. Not even enough to be alone in A-tier. I do have some problems with the Mountains, and more with the Mistlands, but this post isn't about that. This is about the ASHLANDS!
Dying in Valheim vs Ashlands
Hearing the worst set my expectations low and caused me to prepare to the extreme, and that was probably for the best, but going in blind, I'm quite shocked by how doable the zone was. I'm most surprised that all of my 1,800 hours of overall Valheim experience (70% of which was surely just building) actually allowed me to adequately prepare and not die much at all in this notoriously difficult zone. In all other zones, I've easily died dozens upon dozens of times during my first foray into them. That's fine. It's what I've come to expect. Most things in Valheim kill you until you learn how to deal with them.
But my total Ashlands death count was a meager 4.
- I died once to a warrior skeleton hidden in the dark when I wasn't looking (told that story in my previous post.)
- Once to lava after I fell while mining Flametal. Did NOT expect instant death.
- Once while trying to recover that corpse... Turns out you need to bring a hammer and some wood to build to get close enough.
- And once during the Fader fight, but from my own ballista missile! I learned the hard way that they do friendly fire...
Everything I loved about the Ashlands
- The slow advancement through the zone, like you're invading a land, was a super refreshing change of pace.
- Killing spawners from a distance by lobbing fire staff blasts was fun.
- Being able to actually see where I was going and where I wanted to go made it feel so much better than Mistlands, even if the zone didn't have any of the Mistlands beauty.
- The progression with all the new materials was phenomenal. I was constantly acquiring new materials and unlocking new recipes. I was always excited to run back to base to check out what just became available. This felt much more rapid and enjoyable previous zones, which helped offset the slow nature of physical progression through the zone. Even material costs for gear and weapons was much lower, making the whole endeavor less grindy than other zones. I naturally accumulated everything i needed just by naturally exploring and pressing onward. (Worth noting I played on 1.5x loot drops for this run.)
- Unlocking molten cores to create portals that you can transport metals through was a complete game changer. This was such a good design call for this zone, especially since it kind of wanted you to bring copper and iron along for the ride to build a stone cutter and shield generators and...battering rams!? It was extremely satisfying to update old primary portals to be able to transport metals. I played this run with a bronze base in the Black Forest, an isolated mountains base which served as my primary sleeping space and cooking hub, and a plains base near Yag for all Plains+ armor and weapon crafting. It was fantastic to finally be able to connect them and fully craft everything I had been wanting. It was also great to be able to bring more metals into Ashlands. Overall just brought a lot of freedom to the play. I'll never choose the allow-metals option for portals on a world now just because it would diminish how good this phase of the game feels.
- Fortresses were awesome. Can't get in from any side, so I built a ladder up to the top and started raining down fireballs on everyone inside. Super satisfying, but they had plenty of return fire. Sooooo, I have shield generators right? I set up one a ways back so that the shield radius would be just in front of me, allowing me to fire at them without getting fired up. Probably obvious, but made me feel super clever, which is a highly rewarding player experience. Took me a while to realize there was a spawner inside. I just thought there were a LOT of enemies. Very satisfying to kill and take control, and such great unique rewards to craft unique weapons! I only found and did 2 fortresses, but that was enough for me to make 4 new weapons.
- Weapons: I didn't get to test most stuff. I stuck with magic. I was a bit underwhelmed by the staff of Fracturing and the Dundr. They both felt similar, like they were better at close range. They worked well to kill Askavins up in my face, but I didn't find them overwhelmingly better than the Staff of Embers even in their good use cases. Staff of the Wild, on the other hand, was a BEAST. That was a game changer. Trollstav was hilarious and awesome. The Ashcloak was a fantastic addition to finally give a cloak with some actual armor. And the Light armor set bonus looked legitimately amazing, though I stuck with my magic armor. I didn't test or try any of the melee weapons.
- I really loved that they added Dvergers and little outposts into the zone. And I loved the abandoned vineyards. It was such an eerie piece of environmental storytelling, to hint at how this land used to be before whatever happened to it.
- The overall fiery ambience was a mood I thoroughly enjoyed. I loved the haziness created by the "heat", the constant ash falling from the sky, the occasional fire arrows raining from the sky, the lava flow cutting off your path.
- I loved the absolute abundance of grausten. I loved that the lava blobs blow up and leave behind like 70 grausten.
- Loved the flametal spires over the lava, and how they sank like the leviathans after a certain point. I wasn't even mad about dying that way, I thought it was hilarious. This was probably my favorite ore to mine in the game.
- Fader was my favorite boss fight so far (more on him at the end.)
- Lastly, it was such a good call after Mistlands to make this region flat AND to have the fortresses emit a giant green beam into the sky to indicate they're there. It's so refreshing to be able to actually see where you need to go and then figure out how to get there. I grew so so so frustrated not being able to find dungeons in the Mistlands and then learning that I was literally 50m from them but just couldn't/didn't see them. Ashlands was oddly a breath of fresh air in this regard.
- I enjoyed the linearity of the ashlands experience. Land > follow the only real path through the lava flow > leads me to 2 fortresses, one of which contains the boss rune > continue the path to the boss.
Fader Fight
I'll end by talking about the Starscourge Radahn Fader fight.
Man I loved everything about this boss experience. The circular coliseum setup was simple and to the point. The 3 bell altars inside satisfyingly built the tension as you hung a bell from each.
I thought I was going to be clever and setup a bunch of artillery outside to fire away at the boss. I thought that's what catapults would be for, but I guess they need to be manned to use? I never ended up using them. Not sure what their intended purpose is. Regardless, I had ballistas from the Mistlands, so I went with those. I fancied building 50 of them lined all around the coliseum, but the material costs were...extensive. I grew tired of the endeavor after smelting 120 black metal, or enough to build and fully load 3 of them.
I wasn't sure if they'd be able to see through the openings of the coliseum, so I built large columns and placed them up over the top. I figured they'd remain undisturbed and deliver a large chunk of damage to the boss. Boy was I wrong on both accounts. I should have realized something was up when I stepped inside to summon the boss and noticed arrows whizzing by my head.
Anyway, I won't bore you with the bloody details since y'all know how the fight goes. But I was enthralled from the moment he came crashing down from the sky like a meteor like Radahn in Elden Ring.
I had my staff of protection, my staff of the wild, and my ember staff. Popped fire, frost and poison resist pots, not sure what to expect, as well as a potion of lingering eitr and ratatosk flask. Kept protection up, summoned as many vines as I could near the boss, but they always seemed to get roasted rather quickly by his abundance of fiery green spikes. Nevertheless, I just kept circling and casting, slowly whittling him down.
I was once again reminded of the beauty of magic being on a separate resource from stamina. I always seemed to have stamina to run and dodge when needed because casting spells costs no stamina. I cannot imagine doing this fight with anything other than magic. Sounds brutal. I kind of hope magic isn't too effective in Deep North because it just feels too OP. Not complaining really though, because the fight was super fun as a caster.
All was going well...until, standing still, I took an arrow to the knee head. Betrayed by my own engineering, my ballista turned rogue and targeted me, 1-shotting my sorry ass.
This marked my only death of the fight. I returned with Fader around 70% health. I kept at him until about 20%, when my rested buff was running low and it was becoming dark. So I planned to retreat to my portal. It turned out to be a good call to hide my portal behind a small mountain because, well, by this point half of the entire coliseum had been completely obliterated, along with all of my other constructions.
I portaled out, slept the night, and returned. Gah! He healed by about 20%. Nothing to do but return to the fight. It started to become harder to damage him, it seemed I was spending more time running any anything. But slowly but surely, my combo of fines and fireballs took him out, brining my all-to-brief Ashlands adventure to a close.
Closing Summary
Overall, this fight and this zone gave me a combat thrill I hadn't really gotten from Valheim before now, which made the experience quite memorable and unique. I'm left feeling a little sad it's over, but excited for the first time about the upcoming Deep North.
Anyway, just wanted to share and hear from you all if you had similar or greatly differing Ashlands experiences. I'm mostly curious if Ashlands is always this straightforward, or if it can actually be as difficult to find the boss as it can be for Plains or Mistlands. Let me know in the comments!