u/Honest-Republic9449

I disagree with GGGs sentiment of not letting us respec or at least disable atlas nodes.

To preface this: yes, one should read before they pick the nodes and one should not pick those ones that are not beneficial.

However, you do have to go on either side to actually get the worthwhile nodes and notables as certain ones are not obtainable if you were to go from the east side for example.

I have unfortunately bricked my atlas tree by taking a node that has a chance to transfrom my essences into Rogue Exiles which is really bad and annoying when i am trying to lure 6 wisps to a boss.

They have stated that it would make players switch atlas nodes between maps to get the most benefit. This is just wrong in my eyes. Sure there might be some which do do this, however your high end farmer is not focued on switching atlas nodes let alone bothering which biome his map is in. Efficiency is key if you are juicing in end game.

And if people want to switch between nodes to potentially get more then let them, whats the big issue here, Isnt the point to let players have agency over the Atlas Tree?, divines are already dropping like candy and you actually progress decently even if you are a casual.

You could also add a somewhat high Gold cost to respec so that people can switch if they want to farm a certain mechanic more but still keeping the cost high so switching around every second map is not possible.

Just my 2 cents.

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u/Honest-Republic9449 — 1 day ago

I do not think that the crafting nerf is as bad as we expect it to be

For those of you who are unaware, GGG have posted a line in the updated patch notes reading as follows

"All crafted modifiers are now guaranteed, but items can only have 1 crafted modifier at a time. Desecrated modifiers no longer count as crafted modifiers, but items are limited to 1 Desecrated modifier."

To preface: yes, I do agree that the wording is ambiguous at best. "Crafted" to me means that if you click on an item with an exalt, it is now a crafted modifier, but that does not make sense so I am going to assume that the actual crafting currencies that have a "adds x to y physical damage to item" or "+x to attack skills" (Essences, Distilled Emotions, applicable Omens and other currencies) are affected.

However, you have to consider that we were basically able to fully craft an Item from scratch in the previous leagues at "minimal" cost (relatively speaking), you had the ability to make a Top 5-1% item with just omens, exalts and essences. While this may have been a good implementation after the 0.1 Patch to give us more options to craft with (since 0.1 literally was just chaos and exalt spamming), I do think that removing that freedom is a good idea considering we are getting the Genesis Tree, new item bases, new uniques, skills, new interactions and a decent amount of chase uniques.

Incidentally ground rares are also buffed because of the change. I do agree that this is a nerf for SSF technically speaking. But then again imagine if you are able to craft near perfect items week one AND you have the option to get all those new chase uniques, bases, crazy new stuff that has probably been overlooked because GGG is not millions of players testing a game.

If the change is genuienly shit, we can still bitch about it after we have actually played up until endgame.

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u/Honest-Republic9449 — 16 days ago