A mobile game developer I worked with recently was worried about their numbers.
~52,000 downloads.
~€180/month.
Their first instinct was to switch ad networks.
But when I checked their data 91% of their players were gone by Day 7.
Almost nobody was around long enough to see ads more than once or twice.
After the discussion in my last post here, I realised a lot of people either aren’t tracking this or aren’t sure what to look for. This number explains a lot on its own.
In this case it was pretty clear what was going on.
There was a level where players kept failing, and nothing pulling them back the next day. No daily mission, no streak, nothing.
Before touching ads, I’d check:
where players stop completing levels
whether there’s any reason to come back tomorrow
what Day 3 retention looks like compared to Day 1
If people don’t stick around, there’s only so much ads can do.
Curious if in general you're tracking any of these and how its looking