Trying to keep the basic weapons relevant
The first three weapons are savage fang, stone breaker, and steel splitter. They get a skill once they go divine - 10% chance to gain damage in their given type on an enemy or tree kill. The amount is small but helpful…until your damage is in the tens of millions. Far as I’ve seen, these are the only weapons that never get secondary skills.
I want to fix that.
Savage fang secondary skill:
On hit: 2% chance to claim kill bonus without killing target. Can proc repeatedly on same target.
Stone breaker secondary skill:
On hit: 2% chance to claim soul drops without killing target. Can proc repeatedly on same target.
Steel splitter secondary ability:
On hit: 5% chance to claim weapon or armor drop without killing target. Can proc repeatedly on same target.
Steel splitter would have a higher proc chance because there are far fewer targets with weapons and armor drops.
What do you think? Smaller proc chance? Maybe a diminishing return? I’d hate to have a daily limit. Also a great balance for the soul book ability to wipe targets out for the whole day.