u/Hoseinm81

[MOD RELEASE] "Civilization" Game Mode for AoE4 — Inherit Entire Bases on Elimination, Neutral City-States, 5 Alliance Types & New Caster HUD!
▲ 78 r/aoe4

[MOD RELEASE] "Civilization" Game Mode for AoE4 — Inherit Entire Bases on Elimination, Neutral City-States, 5 Alliance Types & New Caster HUD!

Hey everyone, I just released a new custom game mode mod for AoE4 called Civilization. It’s built mainly for 6–8 player FFA and Nomad matches, focusing on dynamic diplomacy, neutral objectives, and base inheritance. You can grab it for free right now in the in-game Mod Browser. Showcase & Guides:

Main Features

1. Base & Villager Inheritance

  • When you eliminate a player by killing their King or Landmarks, you take over their entire base (TCs, production buildings, surviving vills).
  • Inherited buildings re-skin to match your civ’s architecture (unique landmarks disappear).
  • Anti-rage-delete mechanic: If someone spite-deletes their vills within 3 minutes before dying, those vills are restored and handed over to you. 2. Neutral City-States (Marcher Holds)
  • Neutral settlements spawn around the map (findable directly through the UI).
  • Patronage: Invest 100 Gold to build Influence. Top patron gets allied passive bonuses.
  • Conquest: Take down their Town Center to choose one of three rewards:
    1. Vassalize: Receive regular military reinforcement waves.
    2. Capture TC: Claim it as an extra working Town Center.
    3. Raze: Instantly plunder 450 Wood and 450 Gold. 3. Dynamic Diplomacy (5 Alliance Types) You can form bilateral treaties with other players or AI:
  • Economic: Get 1% of your ally’s total building value per minute (e.g., a TC yields 4 Wood + 3 Stone/min).
  • Military: Your units gain +0.1% HP/Damage per 100 resources of your ally’s standing army value.
  • Science: Tech discount based on what your ally has already researched.
  • Trade: Trader movement speed boost scaled by your ally’s trade network size.
  • Religious: Passive gold generated from your ally’s relics and sacred sites.
  • Spying: Spend 100 Gold to reveal an opponent's army value, building score, and current tech. 4. Custom Victory Conditions & Pickups
  • Relic Victory: Stashing the required relics in your monastery starts a global countdown timer (visible on the map like a Wonder).
  • Sacred Site Points: Accumulate points continuously (600 / 1200 / 1800 targets) without sudden timer resets.
  • Treasure Chests: Early-game resource caches scattered around the map for scouts to contest. 5. Caster & Spectator UI
  • Compact / Extended layouts: Real-time RPM, active TCs, landmark status, and relic counts.
  • 8-Player scaling: Clean top bar formatted specifically for large lobbies.
  • King Under Attack alert: Player cards flash red when their King takes damage so casters don't miss kills.
  • Chat replay: In-game player chat is recorded and visible to spectators/replays.

How to Play

  1. Open AoE4 -> Community Mods.
  2. Search for Civilization and click Subscribe.
  3. Host a Custom/Skirmish lobby, select the Civilization game mode, tweak your settings, and start. Let me know if you run into any bugs or have balance feedback. Would love to hear your thoughts or see any recorded matches if you host one!
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u/Hoseinm81 — 17 hours ago
▲ 107 r/aoe4

We just released The Berber Dynasties — a fully custom Age of Empires IV civilization

Greetings, commanders of the AoE4 community,

We are thrilled to announce the release of The Berber Dynasties, a fully custom civilization mod for Age of Empires IV, now available on the official AoE4 Mod Workshop.

The Berber Dynasties is a custom civilization built to fill a long-absent chapter of history in the game — the great North African powers that forged empires across the Sahara and Maghreb.

The Berbers are a cavalry-and-trade focused civilization built around a core Tribal System mechanic, where you forge alliances with historical confederacies — the SanhajaZenata, or Masmuda — each unlocking a unique path to victory.

Unique Units

Unit Age Role
Tuareg Spearman I Shields formation infantry, replaces Spearman
Mehari Rider II Fast cavalry, counters ranged, armored cavalry & siege
Saharan Trader II Accelerating trade unit with Desert Pace ability
Sanhaja Camel Archer II Ranged cavalry with Camel Unease vs. enemy cavalry
Zenata Lancer II Heavy cavalry with stacking Blood Fury damage
Masmuda Crossbowman II Anti-heavy with deployable shield
Almohad Handgunner IV Concussive Shot slows enemy units

Civilization Highlights

  • Nomadic Trade Network — Town Centers, Markets, and drop-off buildings cost 10% less Wood
  • Enduring Generations — All units gain +5% max HP in Age II , 10% in Age III and 15% in Age IV
  • Tribal Tent System — Build up to 4 Tribal Tents (one per age), generate free Villagers through all types of unit production
  • Tribal Alliance — Choose between three alliance mid-game, each granting unique economic bonuses and a unique unit
  • Tribal Market — Replaces the standard Market and costs cheaper; trains your alliance's unique units and accelerating Saharan Traders

Landmarks

Age Option A Option B
II Ribat of the Sanhaja — cheaper, faster cavalry production Funduq of Sijilmasa — resource drop-off hub + Nomadic Attraction
III Great Mosque of Tlemcen — relic conversion & Call from Minbar Dar al-Jihad of Marrakech — tribal units 20% faster & half cost
IV Madrasa of Fez — free Veteran/Elite upgrades Almohad Grand Keep — +30% building HP, fortified keep

Showcase Video

Watch the civilization Release Trailer here: ▶️ https://youtu.be/NOl0PivE1OU?si=L-CA_BhQLdMxW6eb

How to Download

Search "Berber Dynasties" in the AoE4 Mod Workshop in-game, or browse it directly from the official mod browser.

and make sure to use both game mode and tuning pack together.

Join Our Community

Have feedback, questions, or want to follow future development? Join our Discord:  https://discord.gg/etXyVRh5BX

Development Team

This mod was designed and developed by:

  • u/hoseinm81
  • u/marcokistan

We would love to hear your thoughts, suggestions, and feedback.

Thank you for your continued support of the AoE4 modding community. 

u/Hoseinm81 — 19 days ago
▲ 144 r/aoe4

The Berbers are coming to AoE4! Custom Civ Releasing in 3 Days — Watch the Trailer!

Hey everyone!

We are super excited to announce that after months of work, our custom civilization mod — The Berber Dynasties — will officially release in 3 days! ⏳

🎬 Watch the Official Release Trailer here:
Berber Civ Release Trailer (YouTube)

🐪 Civilization Overview & Key Mechanics

The Berber Dynasties start as fast, aggressive tribal raiders and evolve into a wealthy trade and faith-centered Maghrebi empire.

  • 🏛 Tribal Alliance System: At your Tribal Tents, choose between three iconic historical alliances to adapt your strategy on the fly:
    • Sanhaja: Wood eco boost + Sanhaja Camel Archer (fast anti-light mounted archery).
    • Zenata: Food eco boost + Zenata Lancer (heavy cavalry with attack-stacking Blood Fury).
    • Masmuda: Gold/Stone eco boost + Masmuda Crossbowman (deployable shield for heavy defensive firepower).
  • ⚡ Signature Roster:
    • Mehari Rider: Fast raiding cavalry replacing standard Horsemen.
    • Tuareg Spearman: Spearman variant with Raise Shields to survive heavy arrow fire.
    • Almohad Handgunner: Devastating Age IV gunpowder unit that slows enemy movement.
  • 🕌 Unique Landmarks: Features powerful landmarks like the Great Mosque of Tlemcen, which projects an AoE conversion sermon ring (Call from the Minbar) that forces enemy armies to flee!

👥 Credits & Community

This mod was created with passion by u/Hoseinm81 & u/marcokistan.

Be ready to hit the desert battlefield in 3 days! (31/7/2026) Let us know what you think in the comments below! 🏜️⚔️

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u/Hoseinm81 — 23 days ago
▲ 102 r/aoe4

Hello everyone, we just finished the development of Swarm Survival Tower Defense mod, its a collaboration between clyxius, the designer and us, future kingdoms studio as the developers & publishers.

The mod already has over 5k downloads and a 4,5/5 score in the modding store, so check it out if you haven't done so already.

Swarm Survival Tower Defense is a chaotic game mode, in which humans need to cooperate in order to save their villagers from the zombie swarm, they need to resist until they gather enough gold to research "Medicine" and win the match.

If you want to learn more, check out the trailer Future Kingdoms Studio has prepared, its attached to the post.

u/Hoseinm81 — 4 months ago