![[MOD RELEASE] "Civilization" Game Mode for AoE4 — Inherit Entire Bases on Elimination, Neutral City-States, 5 Alliance Types & New Caster HUD!](https://external-preview.redd.it/kzpyfmPCrVsQQkbzvouRep28ENXq4n28iAFijhT7TmI.jpeg?width=140&height=105&auto=webp&s=b605e797bb51e30c8ba0fd5f3f6e6c51b0c359e2)
[MOD RELEASE] "Civilization" Game Mode for AoE4 — Inherit Entire Bases on Elimination, Neutral City-States, 5 Alliance Types & New Caster HUD!
Hey everyone, I just released a new custom game mode mod for AoE4 called Civilization. It’s built mainly for 6–8 player FFA and Nomad matches, focusing on dynamic diplomacy, neutral objectives, and base inheritance. You can grab it for free right now in the in-game Mod Browser. Showcase & Guides:
- Quick gameplay showcase: https://www.youtube.com/watch?v=7blGfyh49RQ
- Full breakdown of lobby settings & mechanics: https://www.youtube.com/watch?v=CDRZXa62Nm8
Main Features
1. Base & Villager Inheritance
- When you eliminate a player by killing their King or Landmarks, you take over their entire base (TCs, production buildings, surviving vills).
- Inherited buildings re-skin to match your civ’s architecture (unique landmarks disappear).
- Anti-rage-delete mechanic: If someone spite-deletes their vills within 3 minutes before dying, those vills are restored and handed over to you. 2. Neutral City-States (Marcher Holds)
- Neutral settlements spawn around the map (findable directly through the UI).
- Patronage: Invest 100 Gold to build Influence. Top patron gets allied passive bonuses.
- Conquest: Take down their Town Center to choose one of three rewards:
- Vassalize: Receive regular military reinforcement waves.
- Capture TC: Claim it as an extra working Town Center.
- Raze: Instantly plunder 450 Wood and 450 Gold. 3. Dynamic Diplomacy (5 Alliance Types) You can form bilateral treaties with other players or AI:
- Economic: Get 1% of your ally’s total building value per minute (e.g., a TC yields 4 Wood + 3 Stone/min).
- Military: Your units gain +0.1% HP/Damage per 100 resources of your ally’s standing army value.
- Science: Tech discount based on what your ally has already researched.
- Trade: Trader movement speed boost scaled by your ally’s trade network size.
- Religious: Passive gold generated from your ally’s relics and sacred sites.
- Spying: Spend 100 Gold to reveal an opponent's army value, building score, and current tech. 4. Custom Victory Conditions & Pickups
- Relic Victory: Stashing the required relics in your monastery starts a global countdown timer (visible on the map like a Wonder).
- Sacred Site Points: Accumulate points continuously (600 / 1200 / 1800 targets) without sudden timer resets.
- Treasure Chests: Early-game resource caches scattered around the map for scouts to contest. 5. Caster & Spectator UI
- Compact / Extended layouts: Real-time RPM, active TCs, landmark status, and relic counts.
- 8-Player scaling: Clean top bar formatted specifically for large lobbies.
- King Under Attack alert: Player cards flash red when their King takes damage so casters don't miss kills.
- Chat replay: In-game player chat is recorded and visible to spectators/replays.
How to Play
- Open AoE4 -> Community Mods.
- Search for Civilization and click Subscribe.
- Host a Custom/Skirmish lobby, select the Civilization game mode, tweak your settings, and start. Let me know if you run into any bugs or have balance feedback. Would love to hear your thoughts or see any recorded matches if you host one!