Ayagami, the open source Live2D, now with physics!
I've been working on an open source Live2D implementation called Ayagami. I just added the last major missing part to use it for VTubing, the physics engine!
This physics engine is a completely from scratch implementation that is more stable and less buggy than the Live2D physics engine. To make sure that physics "feels" the same as in Live2D, I added adjustments that mimic the effect of Live2D's inaccuracies. So it should have almost the same dynamics as Live2D / VTube Studio, but without the bugs and jank.
Ayagami is being integrated into an upcoming version of OpenVT, which is a cross-platform alternative to VTube Studio with extra features (including node-based tracking configuration, which means it also replaces VBridger). We think VTubing technology should be open for everyone to improve and build upon, and work equally well on all operating systems.
Please try it out in the web model poser demo and let me know how it works with your model! Just drag and drop in a .zip file of your VTube Studio model folder. The web demo runs entirely locally within your browser, and no data is sent to any server.