▲ 0 r/gamemaker
class Player: def __init__(self): self.unlocked_emotes = ["dance", "wave"]
def play_emote(player, emote_name): if emote_name in player.unlocked_emotes: send_to_server(player, emote_name) play_animation(emote_name) else: print("Emote locked")
def send_to_server(player, emote): print("Server: Player used emote:", emote)
def play_animation(emote): print("Playing animation:", emote)
Example
p1 = Player() play_emote(p1, "dance")
u/Hot-Huckleberry-8519 — 23 days ago