How does your TCG market work?
Hiya! I’ve been thinking a lot recently about the TCG market and when to optimally buy cards. I wanted to extend this and ask you all what are some weird things about your main game!
For this let me use an example of a game I played for a long time Cardfight Vanguard. The market for vanguard is very strange where cards are known to be good in Japan before we get them in English. Cards are also revealed months in advanced before we can get our hands on them. This makes the market really fluctuate older cards a lot. It mostly boils down to:
- FOMO culture, Vanguard doesn’t often reprint cards so after a set is out of print cards will only go up if they become good/relevant. The moment something is revealed buyouts of older cards happen frequently. The earlier you buy, the better off you will be typically.
- non meta decks have cheaper cores. You can often build decent decks that won’t win events for $100 or less. Once you start including generics that’s when prices for a bad deck can sky rocket (there are some generics that are $50+ atm and there usually is some at any given time).
- Upkeep cost can be quite high since they slowly stop supporting decks enough to where they soft rotate. You will generally have to buy a new deck and generics at some point. In exchange though, the upfront cost isn’t horrible. Once you get your staples you can play without the generics for most decks. Often, older generics are slightly worse than newer ones and can be serviceable instead.
Overall, buy earlier or waaay later. Budget options can be a problem, but be worked around. If you focus on one nation, you spend less on staples/generics so building new decks is cheaper.
What are some things for your TCG? High buy in/low upkeep? How does power creep play a role? Do buyouts happen? Is there enough product for demand? When building meta what should you expect to spend? I’m really interested!