Image 1 — Do you think the UK should get a free Scottish regiment now there's a free Irish regiment?
Image 2 — Do you think the UK should get a free Scottish regiment now there's a free Irish regiment?
Image 3 — Do you think the UK should get a free Scottish regiment now there's a free Irish regiment?

Do you think the UK should get a free Scottish regiment now there's a free Irish regiment?

Its weird. As Scottish was added back in v0.15, which to this day, can only be accessed through regiment packs.

In that mindset, you'd think this will be the case for future regiment packs containing exclusive accent or dialect regiments to make them more unique. Yet in v0.17, the UK got a free Irish regiment, this being the 87th Regiment of Foot.

Whic begs the question: Should there also be a free Scottish regiment? and if so, what one?

For me personally, I'd like to see the 1st Regiment of Foot / Royal Scots, as their uniforms are similar to the rest of the free regiments without being too exotic to the degree of becoming a premium regiment.

u/I-HaveAReasonToo — 7 hours ago

add the Marine-Bataillion uniforms for the Kiøbenhavns Infanterie-Regiment?

A little backstory for those who are unaware; There is one regiment that was intended to be added in the new update, this being the Marine-Bataillonen, but was ultimately scrapped.

I don't know the exact reason behind it's removal, but going from Weltseele: The original Marine-Regiment was merged on the 1st January of 1811 into forming the Kiøbenhavns Infanterie-Regiment (the one we see in-game), which was divided into 3 bataillions, with the first being the Marine-Bataillion.

I think it could have been removed due to officers not having the same uniform as the rest of the batallion, as they disbanded the previous Marine-Regiment officer outfits on the 1st January of 1812, months before the main events of the game takes place.

HOWEVER, there's also additional info that saids the rest of the batallion kept their old uniforms for the next 3 years after the Marine-Regiment gets disbanded, which, taking to account takes place on the 1st January of 1811, would make them see use up until 1814.

I don't know how date-specific the devs want to go into depth with uniforms. In theory, they could add anything as long as its in the 1812 to 1815 timeframe. There's also probably a better reason behind it's removal other than lacking unique Officer uniforms, but hey, you never truly know, do you?

https://weltseele.miraheze.org/wiki/Marin-Regimentet_(Denmark)
"As soldiers of the Marine-Bataillonen (the Marine Battalion) of the Kiøbenhavns Infanterie-Regiment, had just received new uniforms in 1810. They would keep their old uniform with white button holes and anchor buttons for the next three years after the disbandment of the Marine Regiment. According to royal resolution of 28 October 1810, officers of the marine regiment, which was to be merged with the Copenhagen Infantry regiment were allowed to wear their old uniforms until 1 January 1812."

I don't know, I just want a outfit with the anchor buttons man, they look so good.

u/I-HaveAReasonToo — 9 days ago

Fun fact: The Danish-Norwegian regiments switch placements depending on the map.

This was originally something I edited into trivia in the unofficial G&B, but I also wanted to share it here for being a neat detail.

As you may know by now, Denmark-Norway got alot of new regiments, which a decent chunk of them being Norwegian.

You can play as all of these regiments no matter the map, so Varde, Copenhagen and Moss, but what I find cool is that they switch places on the selection menu DEPENDING on the map.

For example:

During Vardøhus, the regiment presented leftmost in the selection screen is the Vardøhus Garnisons-Compagnie, which, you know, fits, cause we're playing Vardøhus. This is then followed by the Norwegian regiments, and then the Danish ones.

During Copenhagen, however, the regiment presented leftmost is Kiøbenhavns Infanterie-Regiment, which, you know, also fits because they're stationed in Copenhagen. This is then followed by the Danish regiments, and then the Norwegians.

And finally, during Moss, the regiment presented leftmost is the... Oplandske Gevorbne Infanterie-Regiment? There might be lore explanation to this, is just that the region of Oppland is set further up north from where Moss takes place. This is then followed by the other Norwegian regiments again, and then the Danish ones.

All of this... And there's one exception: The Kongelige Artillerie-Corps, which is always set to the furthest right of the selection menu no matter the map.

I think the reason behind this is that I believe the real-life Kongelige Artillerie-Corps was multi-ethnic, so not only did it include Danes & Norwegians, but also soldiers from Holstein and was divided into brigades of the three (I go by this website btw I heard its good).

Despite this, the regiment in-game speaks exclusively Danish and is supposedly the Danish brigade due to the Officer having a more pink-ish coat, even.. though.. the Danish brigade would go on to be renamed to the 1. Artillerie-Regiment in 1812, but I digress.

Edit: Shit changed!!1! The line that supposedly claimed the Danish Brigade was changed to 1 Artillerie-Regiment was removed, so its likely inaccurate.

Its still weird why the Kongelige Artillerie-Corps isn't grouped together with the other Danish regiments now that it IS the Danish brigade, but I don't know.

So, yeah, thats bout it.

u/I-HaveAReasonToo — 10 days ago

If the Seaman's name was changed, how'd you feel about it & what would you name the class instead?

For me personally, I'd either change the name to Sailor or Seafarer for the following reasons:

-I once saw someone who refused to call Seaman by it's name and instead referred to it by "Navyman", and I likely think it's because saying Seaman or especially SeaMEN can make you think of the thing used for pregnancy if you have a perverted mind.

-To be brutally honest, I have a tendency to refer to roles with gender-specific names, like a policeman, for non-binary names like police officer. I just like when things refer to larger groups of people rather than a specific gender. This doesn't really affect the game that much, but hey, next time you meet a girl playing G&B, you can safely say "She's playing as a Sailor/Seafarer" rather than "She's playing as a Seaman"(Again, just my preferences).

-Apparently, there are further distinctions between the two names and Seaman.

Doing a quick search on wikipedia: "In a navy, there may be further distinctions: sailor may refer to any member of the navy even if they are based on land, while seaman may refer to a specific enlisted rank." coming from this source about sailors.

Also, supposedly, Seafarer can refer to anyone working abroad a marine vessel, so not only Seamen (there it is again...) but also naval officers and so on, and given how the Seaman is able to use a pistol (that being the Navy Pistol), it could fit more Seaman's large weapon variety.

Remember, this is a COMPLETELY pointless change that serves zero gameplay-purposes, but I still thought it'll be fun to discuss about.

u/I-HaveAReasonToo — 14 days ago

Do you think some weapons should be added to G&B just for fun?

And, yeah, I'm gonna use the axe gun for this case, despite being a often hated suggestion, but let me explain:

G&B has alot of different types of weapons. Some weapons encourage a specific playstyle, like the Carbine, Navy Pistol & Pickaxe encouraging a aggressive playstyle, the Spade and Spontoon encouraging a defensive playstyle, or the Nock Gun or Rifle creating a more precise/backline playstyle.

Alongside this, there are also weapons in the game that acts as a compromise between 2 selective options, for example the Heavy Sabre, being a middle ground between the Regular Sabre and the Lance, or the Boarding Axe, being a middle ground between the Hand Axe and a high-precision melee weapon like the Musket's Bayonet.

However, this direction does not last forever, as with each new addition or compromise, it becomes harder and harder to add something unique afterwards, which is a problem the developers are gonna face in the future.

Which raises the question: Do you think the developers should add more obscure or exotic weapons to the arsenal in the future just for fun?

For me personally, I'd love to play with something like the axe gun shown in the image here just because of how exotic it is. Sure, it may not be possible to balance out as a effective sidegrade, but honestly, that doesn't matter to me that much, I'd still play with it just because I think it's a dope. It's a bit similar to 2fore2's thoughts on the Hand Mortar, where even though he thinks its objectively worse than the rest of the Seaman's weapons, its still fun to play with.

That being said, I do also think the developers should always priortise ideas (for weapons) that could be worked into a specific playstyle or as a good compromise between two options, as that creates both a fun and well-balanced weapon, but again, you have to realise they can't do this for forever, and each time they do it becomes harder to do it again.

You could also take this mindset to the extreme and say we could add stuff like the double-barreled nock gun, duckfoot pistol, or even the congreve rocket launcher, and, yeah, my immersion will probably break a little seeing someone holding a freaking rocket launcher in game, but it varies from people to people, as all of these things did exist back in the Napoleonic Wars.

Overall, this comes down to the developer's choice on what to do. I honestly just thought this was a interesting question to bring up because we all play G&B to have fun, its just dependent on what we find fun. I almost feel like I should insert that one clip of Gabe Newell being interviewed talking about the subject of 'fun'.

(Also, I know most of the time, people who suggest the axe gun suggest the Polish model, which was supposedly poorly designed, but I'm using a Danish-Swedish model of the gun that came from a suggestion from the Discord that had reliable sources, with even one source claiming the existence of one cap lock model.)

u/I-HaveAReasonToo — 16 days ago

Uhh... Long rant about Serbians.

Post-writing this. This didn't really turn out the way I otherwise hoped, but I wrote so much to the point it'll be a massive waste of time not posting this, so posting it anyways is more or less the better option I suppose.

(Click for full discription)

https://preview.redd.it/8obmebx1ya8h1.png?width=536&format=png&auto=webp&s=5e08879b93d301a9180b19f8e6039e59eb4bdb75

This is a Serbian, also known as a Serb.

specifically and old drawing or painting of a Serbian in the folk uniform they wore back in the day.

Why am I bringing up a Serbian, you may ask? Well, Serbia was in a interesting case during the Napoleonic wars, that being it didn't actually have any participation or involvement in the Napoleonic Wars; Rather, they fought their very own, self-contained conflict called "The Serbian Revolution"; A rebellion against the Ottoman Empire for independence or more autonomy.

I don't remember exact history, but it has something to do with Serbian Orthodoxy and how hard it was supressed in the Ottoman Empire, eventually leading to the Serbians rebelling against the Ottomans.

So why do I think Serbia is cool? Well, for two reasons:

  1. It was a self-proclaimed, proto-state; I honestly don't exactly know what this means, but from Wikipedia, a Proto-state (also known as a Quasi-state) is, and I quote "a political entity that does not represent a fully autonomous sovereign state, with its own institutions."
  2. It was a Slavic & Orthodox state. The only 2 other slavic state thats in the game is Warsaw and Russia (excluding large empires like France & Austria), and the only nation with Orthodox denomination is Russia, so it'll be nice to see more additions for Slavic & Orthodox nations.
  3. The biggest upside for me... It's set in the Balkans and we haven't had any maps set in the Balkans yet, probably due to the Ottomans taking up most of the Balkans during the Napoleonic Wars.
  4. Also being centered around a conflict entirely separate from the Napoleonic Wars.

These are the points I find cool about Serbia during the Napoleonic Wars. However, before I get manic and oblivious with this suggestion, I do want to list some points of why Serbia might not happen so I can come to terms with reality.

What could prevent Revolutionary Serbia to be added?:

First of all: Limited regiment additions & customization.

Starting off as a miltia army, the vast majority of people just wore everyday folk uniforms and wasn't organized into regiments with their own, distinctive uniforms. They did have regulars with more European-style uniforms, but thats about it.

https://preview.redd.it/17ubqwtgma8h1.jpg?width=3456&format=pjpg&auto=webp&s=f65f4e8caf0a5137abc96209208d05df50604faa

https://preview.redd.it/vm15wwuhma8h1.jpg?width=779&format=pjpg&auto=webp&s=f84dd2f5a0bb89768470935fe66aa17cd9aa0b9d

https://preview.redd.it/83szyknima8h1.jpg?width=5184&format=pjpg&auto=webp&s=0526965a3f76747f3dc5223b6b0d1e06a876c26d

Example of Regulars.

Secondly: Potentially lack of vital classes.

With how vague info can be on specific roles the Serbians had during the conflict could potentially lead to the dilemma they might lack vital classes.

Rankers, Officers, Seamen and to a lower extent, Chaplains, don't worry me that much, but the ones I do worry about are Sappers, Musicians & Surgeons and if they're even possible.

Thirdly: It's a small nation

Probably the least concerning.

Revolutionary Serbia is incredibly small; If it was added alongside the current European nations in the game, it'll be the smallest nation in the game and it's really noticeable.

https://preview.redd.it/zcf1rhp2na8h1.png?width=1029&format=png&auto=webp&s=465b994c89dd092210193ed1a50a1b5d78e15bee

As you can see... Smol.

For comparison, the smallest nations currently in-game is either Portugal or Bavaria, and even they are considerably bigger than Serbia; Hell, even if you isolate Norway (& it's overseas territories), Holstein & Schleswig from Denmark-Norway and leave just Denmark, Denmark might just be a tad bit bigger still.

You would think this would hindrer map potential, but thats probably the least concern due to how self-contained the Serbian Revolution is.

They aren't fighting the Blight on a large scale unlike the other nations and DEFINITELY wouldn't have the capacity to do so. They're likely defending and liberating their own territories from the Blight, and wouldn't likely be featured in other parts of Europe with the only real exception being the Austrian Empire, since Serbs fled there when the state was dissolved in October of 1813, which brings me to my fourth point:

Lore.

It's a bit of a tight squeeze to fit their existence into the lore.

For comparison: The time it took the Blight to reach Leipzig from Berezina is a little bit under a year. (Berezina takes place November 28th of 1812, while Leipzig takes place mid-October of 1813, so about 10 months.)

The distance between Berezina & Leipzig is about 1.265 kilometers.

However, the distance between Berezina & let's say, Belgrade (the capital of Serbia) is 1.419 kilometers, so around 1/6 increasement in length from the former distance. Not to mention, the Blight would have to go straight through the Austrian Empire, or otherwise, take a longer way around.

This is a bit shit as Ottoman would reconquer Serbia in October of 1813 as well, and from that I've read, happened in early October of that year, so prior to the events of Leipzig.

So... is that just it? Is Serbia not possible to be added?

For the most part, yes, as it isn't likely the Blight would reach Revolutionary Serbia prior to it's abolishment as much as I wish to, but there are a few loopholes.

After the abolishment, the army and militia would just be known as "Serbian rebels" so they weren't a state in any form whatsoever, but they did often used this white flag with a red cross on it as their main colour.

https://preview.redd.it/kmtz6piowa8h1.png?width=40&format=png&auto=webp&s=3592afbf8d86663832e76d1c45db2542da4e92c7

Technically, they could add a nation called "Serbian rebels" with this flag as their icon, since most of the rebels consisted of the revolutionary army before. My only wish is that it was still a state of some kind with it's own borders or institutions.

There's also the Principality of Serbia which was the outcome of the Serbian Revolution, but thats a whole other can of bad beans to open, plus it'll need ALOT of lore-tweaking in order to add it in-game.

Overall, a cool premise though.

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u/I-HaveAReasonToo — 18 days ago

If you could add one or more quotes to the main menu screen, what would it be?

Here's mine:

"You are my destroyer." - Not based off any historical quotes, but it comes from a song called "Destroyer" by Of Monsters And Men. I just think it fits the poetic setting.

"The body's will to live is stronger than the mind's." - I think this came off from a letsplay of JackSepticEye I watched where he played a depressive game about suicide, where he talks about reading stories on Reddit about people who tried to take their own lives and happy they never went through with it, and said something similar to what I interpreted here.

"We will fight until it's no longer our fault." - Probably the weakest of the three, and the only one I made up entirely on my own. I interpret it being doing your absolute best and still falling in the end, and that you have no regrets when you just lay there and die.

u/I-HaveAReasonToo — 22 days ago

MAN... WOW, I'm telling you right now... Belgrade... Is THE shit right now HOLY FUCK.

Like FINALLY, we got a new nation in the form of Revolutionary Serbia! Getting to play as the National Guard and as the Milita has been a real treat alongside their callouts; Its nice to see more nations having meaner or more stubborn callouts towards the zombies; I especially like their tackle voicelines when getting tackled by a runner and they just go "GET THE HELL OFF OF ME!" or "GET OFF OF ME THIS INSTANCE!" rather than yelling for help unlike most nations in the game.

By far my favourite thing about this map is that not only do we fight the Blight, but the Ottomans as well as they come at you with muskets, pistols, rifles, blunderbusses, hand axes, lances, and so much more! Its a nice change of pace of only having to fight the Blight. AND THEY'RE ADVANCED AI CAPABLE OF BLOCKING, STRIFING, CHARGING, MAN! They're fun to fight against.

I love the interactions between the Serbs, especially during the part where a few Serbian NPCs appear on the rooftops during the city, firing down and killing the remaining Ottomans for us, and one yelling "For Serbia!" and one of the player characters replying with "Brothers! Come! We must head to the Belgrade Fortress immediately!" and the NPC replying back with "You come up to us! We have found a shortcut!" and then when we head up to them, they turn out to be respawned players (thought its ironic when no one has died and then theres just no one up there).

And finally... There's the ending... where, we, the Serbians, overtake the Belgrade Fortress from the Ottomans and get overwhelmed at first, until the arrival of Russian NPC troops and the last respawn point being the Russians coming to help us, coming to help the Serbs and clear out the fort, all while having the Song "Marche slav, Op 31" by Tchaikovsky play during the whole finale and with how it synergizes with the Russian NPCs coming in, standing in a line formation, and firing the muskets one by one right after each other (idk if this was actually a practice during the Napoleonic Wars; I just thought it'll add to the finale) down onto the Ottomans, and the finale objective prom: "Push back the Ottomans one last time." and having player Serbian officers charge at that prom is classy.

Overall, by far my favourite objective map yet; Its large, its intense, and it. Is. Fun.

(If it wasn't obvious by the meme tag, this was inspired by the other persons post about Warsaw being too difficult and then just showing the fake screenshot of "Moscow", with it actually being Copenhagen. This is just something I've gone pondering about; How a map in Belgrade would be executed, thought I'm setting my expectations way too high.).

u/I-HaveAReasonToo — 24 days ago

Fun fact: Apparently Denmark had lancers consisting off "Bosniaks" from the Balkans.

From what I know, it was a squadron unit that was apart of their hussar regiment, and consisted of "Bosniaks" (Balkan irregular cavalry) from the Balkans.

I think it would be cool if they had the same logic as the Danske Landeværn and appeared in the game speaking either Bosnian, Serbian, Croatian or Monetenegrin (although these languages are very similar from what I know from Geography Now!, so maybe only one should be chosen.)

u/I-HaveAReasonToo — 24 days ago

Repost of my previous critiques.

I previously made a long-ass post detaling my thoughts bout the road for this update, but then Fez commented on it. I don't know what he said and I'm too scared to find out, but it 99% likely means it my post was crap, so I'll just make a brief repost instead.

  1. my original post was a draft I wrote on prior to Fez's announcement in the sneak peeks, which means I originally thought because the update took 8 months was because of various reasons, i.e. the devs being burned out, roblox threatening to remove the callouts, the april fools update, Moss being delayed, ect. and didn't think it was about Fez's decisions.
  2. I still hold on to my critique about sneak peeks being "reworked", so minor sneak peeks being posted early on, and larger, more exciting sneak peeks being shown later on in development. I still believe people don't care as much as to what gets posted, as to know if the game is still being worked on
  3. I originally criticized Moss being playtested way too early and didn't exactly know why it couldn't have been later, alongside why Norwegian callouts weren't implemented beforehand, but now that I think about it, there's likely a good reason why it turned out that way.
    • It'll likely happened because the developers had everything planned out, but then something unexpected turned up they had to deal with, in which isn't their fault.
  4. Similar to the sub-point under my third statement, I brought up the word "anticipation" alot, like the developers are able to predict and control the future and when unexpected delays happen. This is a fault on my end, since the developers probably had everything calculated out and still something unexpected happened leading to delays, so I apologize.
  5. And finally, I made a edit afterwards talking about Fez's message and my worries if this update has took a toll on his mental health, and worried he might overwork himself afterwards. This likely isn't the case, but I still thought about bringing it up.

Hey siri, remind me to never fuck up making a post on this subreddit ever again.

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u/I-HaveAReasonToo — 25 days ago

My main problem and critiques for this update road.

(I've been thinking of writing this for a few days now, and seeing now people are sharing their opinions about this update road, I also want to share mine).

Once again, we are nearing the end of this update road, which seems to finally release after 8 months of work.

I'm not gonna criticize the length it took this update to come, since there was alot of stuff that happened during these last 8 months; Roblox threatening the removal of the callout system, the April Fools update, the developers generally being burned out, Moss being delayed again and again due to Norwegian callouts, and so on. Its stuff thats outside of the developers control and were forced to deal with.

However, there are 2 things that I think could've worked out better, that being sneak peeks & the playtest for Moss.

First of all, sneak peeks.

I think there was too much stuff revealed too early on. In retrospect, the sneak peek that identified Moss was posted on February 10th, 4 months ago, and if I'm not mistaking, Trafalger House (being identified) could be traced back just a few weeks after the London update.

Having so much of the "primary" drive being shown off so early is kind of just a meh move, since it takes away so much of the excitement of anticipating of what this new mysterious map could be, or anticipating how these new callouts could sound like. I know that one of the devs stated "long gone are the days I could post map teasers without people google map tracing the location" or something like that, but I still believe map teasers or teasers in general could be made more vague while also being interesting, nor do I think people care less about what gets teased and more about knowing whether or not the game is still worked on.

This doesn't mean substanial sneak peeks shouldn't happen at all, just towards the end of development when things can be better anticipated. Again, this is ironic said, since Moss wasn't finished when the developers set a goal date, and it being delayed again and again due to Norwegian callouts, which brings me to my second point:

The playtest for Moss.

A bit similar to my bug with sneak peeks, I think the playtest for Moss happened too early. This sunday this week will mark 3 weeks since the playtest, and considering the developers are anticipating another 2-3 weeks, maybe a month's development will cross the playtest into being over a month ago, which I'll just keep it completely real, I don't think works that well, cause it leaves so much content of the update swimming on the internet ready to be spoiled, and kind of mitigates the "oopmh" of the update. I think a playtest 1-2 weeks before the expected release date is healthy.

I know Fez stated the recent holdup for Moss was Norwegian callouts, but like: Couldn't you have worked to find a Norwegian voice actor prior to the playtest? Unless you wanted to keep Norwegian callouts as a surprise and implementing them to the public playtest would be too much of a giveaway, which is fair, but also, isn't it possible to bar Norwegian callouts for say QNA testers only to test them? Or couldn't you and the other devs have tested them on your own? Unless it has something to do with servers and how they perform with public play.

(TL;DR) Overall, I genuinely just think too much of the good stuff was revealed too early on and things weren't anticipated that well. Again, the months that took this update to come isn't the developers fault, since they had so much other shit to deal with. I just hope they don't show off as much next time when they don't know when it'll be released, and keep working on things until the update starts to solidify and have a plan for when it'll be released. This won't mean they'll be no unexpected delays cause they're ievitable, but maaaaybe it'll mitigate them?

I hope I don't come off as a asshole, cause I do think the developers are awesome. I just wanted to express myself on this update road and what I want to see more of.

Anyways, thats everything. Peace!

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u/I-HaveAReasonToo — 25 days ago

For clarification, The 1806-1815 Kingdom of Naples was the Napoleonic version.

The other two are same-wise, with the only difference being before and after Napoleon fell.

u/I-HaveAReasonToo — 1 month ago

Some news about the update.

Fez seems he wants to aim for Friday next week, but that might not be the case.

God, my first comment was shit.

In other words, he stated he didn't know if it'll be ready on Friday next week, which seems to be the original idea. However, with the Norwegian callouts thing, it might get delayed.

u/I-HaveAReasonToo — 1 month ago

Here are some of the new Danish-Norwegian regiments that'll receive Norwegian callouts in the future.

For new regiments in the Danish side of things, there's the:

-2det Jydske Infanterie-Regiment
-Kongelige Artillerie-Corps
-Matros-Compagniet (I only found out they were Danish afterwards)

Alongside the previous revamped Danish regiments, including the Oldenborske Infanterie-Regiment, Københavns Infanterie-Regiment, Kongens Livjæger Korps, and the Danske Landeværn.

For the NORWEGIAN side of things, there's the:

-1ste Nordenheldske Skieløber-Bataillon
-Oplandske Gevorbne Infanterie-Regiment
-Bergenhusiske Infanterie-Regiment
-1ste Trondhiemske Infanterie-Regiment

This means that all of the regiments I've just mentioned will receive Norwegian callouts in the future!

Then there are some debatable ones:

-Kystmilicien (It's VERY likely this is also a Norwegian regiment)
-Marine-Bataillionen (This regiment or batallion consisted almost exclusively of Germans from what I've skimmed over)

Overall, including the 4 Danish regiments that wasn't removed, and excluding map-exclusive regiments (I'm thinking of the Moss Jernverks Betjente), theres a total of:

-7 Danish regiments (5 if we exclude the regiment-pack regiments)
-4 Norwegian regiments
-2 debatable ones

If we include Kystmilicien as a Norwegian regiment, then that makes 5 Norwegian regiments, and if we include Moss Jernverks Betjente as well, then that makes 6.

And then there's the Marine-Batallion which is debatable due to being German.

There's almost more Norwegian regiments than there are Danish ones, which would make sense lore-wise, now that Denmark has fallen.

u/I-HaveAReasonToo — 1 month ago

What do you think Outer Wilds tries to "teach"?

and I'm saying teach in double quotations cause it might be the game wasn't design to teach the player anything to beign with, but I'm curious; What do you interpret Outer Wilds as a whole? Whether it'd be the game, story, or the "message" even if there might not be one.

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u/I-HaveAReasonToo — 2 months ago

Finite zombie spawns when there's insufficient players on specific holdout sections on objective maps.

Picture this:

You're on Kaub, specifically on the section where you need to load the cannon and fire at the barricade blocking the way to the castle, but then you realize- You are only 5 people alive.

Now while it isn't impossible to beat this section with 5 players, most of the time, people end up dying with that small amount of players. However, as well as most of the time, people end up still trying to fight even when it results in an ievitable death due to the infinite zombies spawning... and thats why I wanted to create this suggestion.

By making zombie spawns finite when there's an low amount of players alive, it creates the dynamic of being able to "clear out" specific holdout sections on objective maps.

This does NOT necessarily mean that the zombie spawnrate would be fully reduced down to 0%; It could also say, be reduced down to say 30% of the original spawnrate, so when people hold out a specific section of the map enough, a substantial less amount of zombies would start so spawn, allowing people to continue with the objective with less struggle as a token of their hardwork.

The only problem I could see with this would be Surgeons: So, when you're 5 players alive; One of them being a Surgeon, then the Surgeon could easily heal everybody up and continue with 5 players on full health.

But other than that, this was just a positive method of countering people relentless fighting at a holdout section when its already lost.

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u/I-HaveAReasonToo — 2 months ago