u/I37Cs

Can you tell a droisoned player / the Drunk specifically / the Marionette "A Widow is in play" if there is, in fact, no Widow in play?

What the title says. I think just a droisoned player is illegal, but for the Drunk and the Marionette getting a Widow ping could be part of their ability of "thinking you are a good TF". So is there a ruling on this?

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u/I37Cs — 1 day ago

Heretic Script (Feedback Appreciated)

It does have 14 townsfolk, but I feel like all interactions are important. I'm mainly interested in which character you think should be removed (or maybe it's fine to keep all 14?), and if there are any bad interactions I've missed. Below are my justifications for each townsfolk's inclusion.

The Wraith will see a good balance of non-waking players, and will have to attempt to figure out during the day which ones should be killed (Savant, Choirboy, Slayer, Fisherman) and which should not (Ravenkeeper, Farmer, Mutant, Damsel). Philosopher, Huntsman, and Nightwatchman waiting to use their ability also provides some ambiguity to the Wraith, but all of them are safe to kill.

General has 2 reasons to learn that evil starts winning - Heretic and Legion, and will try to distinguish between the two, while also keeping the Heretic hidden. In addition, in a Heretic-Legion game, the General will learn good night 1, so there is some interesting worldbuilding to do for both teams if General's info comes out.

Preacher has a cat-and-mouse game with Xaan and Wraith, trying to save the good team from poisoning and spying. Preacher also encourages the Goblin to stay hidden, but, if they believe Heretic is in play, they might not want to preach the Goblin, which is also an interesting dynamic. Finally, a droisoned Preacher may be told they have preached a Legion, which creates Legion paranoia.

King, Dreamer, Undertaker, Ravenkeeper, and Savant are the info-heavy roles for the good team to figure out if it's a Heretic game or not (as blindly betting on final 3 Heretic claims isn't fun). However, if they do see a Heretic, they will most likely need to lie about it to avoid losing.

Philosopher has an interesting Heretic interaction, where if they pick Heretic, while they are alive, there is 1 Heretic in play (which they now have to hide, but know for certain), and if they die, whether Heretic is in play or not is reversed (if there was 1, there are now 2 -> normal win conditions, if there was 0, there's now 1), which complicates the situation for the good team. In addition, Philosopher can choose an info role, helping a low-info town.

Nightwatchman is a Xaan-detector, as a Nightwatchman ping not going out means it was likely a Xaan night, which confirm the Outsider count, but the Nightwatchman needs to be trusted through other means if they do use their ping this way. Legion can also deny the ping bluffing a Xaan night.

Farmer adds a potential to diffuse a Heretic. Fisherman works interestingly with Heretic, as they can try to deduce whether their advice is helping good or evil, and infer if Heretic is in play or not. Together these two also add non-waking players for the Wraith, one of which is a good kill, and one isn't. Adding to the same balance of non-wakers is Slayer, which is also really fun with Legion (almost a guaranteed kill) but doesn't hard-confirm it due to Scarlet Woman being on the script.

u/I37Cs — 1 day ago

Custom Script - Feedback Much Appreciated

The idea is powerful but difficult to interpret and somewhat ambiguous information gatherers who have to identify which of them are poisoned and figure the demon out based on that. Po is thrown in the mix as a wildcard option of no demon-produced poison in exhange for a much deadlier demon to watch out for, with the Assassin, Mastermind, and Minstrel, as well as other demons sinking kills to bluff, providing cover for charges. I know that Chef/Clockmaker is powerful, but between Recluse and Spy misregistration, potential for Xaan 1, and Fibbin thrown in for good measure, there should be just enough worlds to build where at least one of those numbers is wrong.

Do you have any feedback on this / suggestions of how to improve the script? Are there some interactions I missed, maybe?

u/I37Cs — 6 days ago

Legion registering as a minion

Can you show the Undertaker, Dreamer, etc. Legion as some Minion on the script, given that Legion registers as a Minion too? I get that this is cruel, but if it's not allowed, characters like Undertaker will almost immediately confirm Legion (unless there is a lot of droison on the script).

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u/I37Cs — 9 days ago

Summoner / Legion interaction

Has anyone ever run this / seen a Summoner make a Legion?

There is a jinx of the two, saying "If Legion is summoned, all evil players become Legion.", but I think if only evil players turn into Legion, this is not balanced at all - the evil team has no minion abilities and doesn't choose kills, but they also miss out on the advantage of the Legion - starting in the majority. So do you make some good players into Legion as well? It should be noted that they will all have unique bluffs at this point, and this will also likely invalidate all of the YSK info. So is Legion / Summoner just a bad combo, or is there a way to run it well?

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u/I37Cs — 11 days ago

If a Po is drunk at night and chooses no one, do they get to kill 3 players the next night? RAW, I would say yes, as their last choice was no one. But RAI the charge not counting makes more sense. How would you rule this / is there an official ruling?

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u/I37Cs — 16 days ago