How did this cosplayer get the video game mocap look and "feel" perfectly?
dont know if this is the best place to ask but if anyone possibly overlaps with mocapping and the game industry or would just know for some other reason explain the technicalities on how this looks so convincingly out of a game and how to achieve it?
is she like overcranking while recording and then just moving in a stiff enough way and then omitting the right frames in post, or is it mostly all carried by lighting, like what's up here