Unapproved comment about mouse sensitivity settings and crosshair color [KF 3 discussions]
The topic where it was supposed to be: https://forums.tripwireinteractive.com/index.php?threads/qol-improvements.2344740/
That comment has been awaiting a moderator's approval for nearly a week at this point. TWI moderators refuse to make it visible for unexplained reasons.
A solid list of suggestions. I appreciate that you have requested a better mouse sensitivity input method. An editable text box next to the sensitivity slider is one of the most basic things any FPS/TPS game should have, and it should let you input digits after the decimal point, too. KF 3 is not the only game that has this problem. Come to think of it, games developed in the 1990s and 2000s got it right, but some of the modern titles are missing such an important feature. As it pertains to the Killing Floor series, the in-game settings have never been truly good. You'd always have to edit a configuration file to get exactly the value you wanted, but, from what I know, KF 3 took that away, at least for online sessions.
1. KF 1 has a text box permitting 5 digits. It doesn't matter where the decimal point is, but the total number of digits cannot be higher than 5. The lowest allowed value in the interface is 0.25, which is approximately [130.1 cm / 360°] at 400 DPI, [65.1 cm / 360°] at 800 DPI, and [32.5 cm / 360°] at 1600 DPI. Obviously, this is not optimal, but editing the "User.ini" file is a workaround because it lets you bypass the UI limitation.
2. KF 2 has a slider without a text box. The slider movements aren't smooth even at 400 DPI, so each time you readjust the sensitivity, you get a slightly different one than before. The lowest allowed value, 1, is approximately [104 cm / 360°] at 1600 DPI and [52 cm / 360°] at 3200 DPI. It's definitely better to have these low limits than KF 1's (and it's natural, because mice evolved before the release of KF 2), but still not ideal for high DPI users. At least the sensitivity value is editable in the "KFInput.ini" file.
3. I haven't played KF 3 myself, but if we trust the data from mouse-sensitivity.com, the lowest allowed by the slider, 0, is approximately [16.3 cm / 360°] at 3200 DPI, [32.7 cm / 360°] at 1600 DPI, [65.3 cm / 360°] at 800 DPI, and [130.6 cm / 360°] at 400 DPI. Judging from what I've read on the forums, there is a config file that can be edited, but the value set there only persists in offline play. If the game is played online, the value gets overwritten with the value saved in the cloud. This is bad, and the settings have quite literally gone back in time and are worse than in KF 1. Players shouldn't have to reduce the mouse DPI to get their desired sensitivity. They shouldn't have to deal with an imprecise slider. They should be able to set a value as low as 90 cm / 360° at 3200 DPI, and the adjustments should allow steps of at least 0.1 cm / 360°. That might not be possible to achieve with a universal slider, but an editable text box and a value from a configuration file that gets saved will definitely solve the problem.
> 8. **Custom crosshair options**: cross, dot, color customization.
That's a good point, too. KF 1 doesn't have these options because it simply doesn't have a crosshair. That's the way it was meant to be played. KF 2 and KF 3 have a crosshair, so it's better to make it customizable. For many people, it's a matter of convenience. However, it is also an accessibility problem for others. I know a KF player who has trouble seeing the red color but sees green well. In addition to that, a customizable laser sight color would be good, too.