








Recap Group 3, Session 5
The party tracks the stolen cauldron to a fishing shack outside of town. From cover, they spot a small boat pulling away while a larger vessel is being loaded at the shack. They carefully surround the building and begin their investigation- but when their stealth fails, an archer opens fire and the fight erupts.
As the party storms the shack, the sorcerer and monk break away to intercept the departing boat. With the small vessel escaping, the sorcerer teleports the monk directly aboard. The monk cuts down the oarsmen and searches the cargo. Then he finds it: a crate containing the Cauldron of Plenty!
Back at the shack, the remaining party pushes deeper inside, taking down the enemies frantically destroying evidence. While some secure the upper floors, others discover a hidden entrance leading below.
In the basement, they encounter a strange, gaunt figure- small, impossibly fast, and moving with the agility of a spider. It springs onto the ceiling, clinging there as it casts Web over the party. Before they can catch it, the creature drinks a potion of gaseous form and slips away.
With the shack secured, the party begins searching its contents. In the basement, they discover a wooden crate…
They open it.
Inside is *another* Cauldron of Plenty.
The discovery immediately raises the horrifying possibility that the cauldron they just recovered is another fake. Examination reveals the truth: decoys, each fitted with a chardalyn disc beneath the cauldron, enchanted with magic designed to fool anyone inspecting it.
Clues and interrogation finally reveal the next destination: “Warehouse B” in Good Mead.
The party wastes no time. Using the boats discovered at the shack, they depart at once for Good Mead.
A few hours later, they arrive near the town. Rising above the settlement is the massive mead hall, alongside the old shrine of Tempus. The disguised ranger enters the town and learns that Good Mead is holding a funeral for its speaker, Kendrick Reiselbarrow, who was recently killed by a verbeeg while pursuing stolen mead.
The party is offered hospitality in a village house and comfort in the mead hall. They pay dockhands to unload the cargo and store it under guard at the warehouse near the docks.
With the boats unloaded and accommodations secured, the party finally heads to the mead hall for a drink, a meal, and whatever answers Good Mead might hold. 🤠