u/IchiExorz

What are your favourite magicite combos?

I love sword & boomerang.

Sword with guard counter for flying slashes on block
Boomerang with weapon shift airborne to increase sword crit when it's thrown & risky throw to make it do more damage but damaging you on return.

I loved throwing the boomerang & then parrying it as it returns to me. Keeps my ranged slashes going, reflects the boomerang back at the enemy to get 1 extra hit out of it & with the accessory that damages enemy on block with spikes it felt like a fun combo that does a lot of damage.

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u/IchiExorz — 1 day ago

Love the demo but...

I've played through the demo twice. Once on normal & once on very hard difficulty and i've been enjoying it a lot.

Combat feels good. Magicite system feels pretty cool. There's some nice variety in magicites that can change your playstyle.

I like how at least against normal enemies the changes in difficulty change a bit more than just more health & taking more damage.
Sometimes more enemies spawn, sometimes weaker enemies in normal mode become different stronger enemies in very hard mode.

That being said. My biggest gripe with the difficulty lvls in the game are that while regular enemies scale up pretty well with more & harder enemies spawning, boss fights however don't change at all besides doing more damage and having more health.
I'd like it if in harder difficulties bosses became a bit more aggressive & harder to avoid or maybe harder to predict. Maybe had an additional attack to be wary of or so.

My other complaint is that the companion dialogue is... bland? too much? annoying?
I don't need them to tell me to use my shield to block after blocking & dodging for the last 10 minutes and getting hit once.
They don't have to comment on every little thing i find & sometimes even spoiling puzzles or tell me that a key may open a door or something.

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u/IchiExorz — 3 months ago