Next week's balance patch NERFING EVERYTHING
Here's hoping the developers don't nerf everything in the name of balance next week.
Now, to Unfrozen devs, I know how tempting it is to just look at the data, see what's overpowered/overused and just tweak those down. But just hear me out.
Personal story, I used to make key game design decisions for a massive PvP multiplayer game (which I'd never reveal because what I did deserves no less than a thousand deaths). In an attempt to "balance" the game, and make it reward "skill", my decisions eventually caused the game to become sterile, with nearly all factions playing in only ONE style. While there used to be more variety in strategy and tactics, my balance decisions killed everything and left only one single most effective method. Trying to play in any other way means you simply couldn't compete anymore. As many players felt their version of "fun" got wrecked, the playerbase started declining fast.
Yes, the game became balanced. But it wasn't fun. It went backwards. It was so balanced, everyone ended up playing the same way. I'd always regret what I did, almost singlehandedly killing a really good game. I sincerely hope Olden Era doesn't go the same way.
TO THE DEVS OF OLDEN ERA:
Different players enjoy the game in different ways. There might be players who already find fun in certain tactics (hoplite abuse, Avatar as a skill, Wraith life steal, unkillable Temple units, solo turn army wiping Reavers/Griffins, the recently patched Taunt abuse). Some niche combos aren't even easily achievable, and require more investments, which make them far from the fastest creeping tactics. So while not everything affects PvP ladder, I reckon there are many players who find their own version of fun and play OE because of it.
Killing people's fun never brings in new players. But can turn existing players away.
Instead, rather than killing off existing tactics, make the approach to balancing be:
1) buff certain weaker factions/units/skills/spells
2) introduce more/make more accessible the counters to what the devs find too strong
This way, the players who already find fun in certain things don't suddenly feel they got shafted. Variety is kept. And you still manage to achieve a more equal PvP environment, while not turning away the majority of players who are casuals.
I hope this post gets to the devs. It'd help if everyone who agrees can upvote to keep this going.