u/Icy_Significance9035

What do I do if I get dewarded

I been thinking about this for a while but what exactly do I do when the support pays 40 gold to put down a control ward on my faylight in sidelane (or for free dewards it). Say I'm trying to take t2 or maybe I'm around where that was trying to pull pressure away from an objective. And enemy support dewards. I'm stucj there with my dick in my hand waiting for my ward to come back up in 90 seconds. Am I supposed to stay in splitpush with no vision and let myself get collapsed on? Or am I supposed to turn the game off, piss, make a sandwich, down a beer and come back once my ward's back up?

Genuine question, I just played a game where support dewarded my ward like 5 times ane justbgot collapsed on 24/7 because I never saw them comming. In a perfect world my team gets baron or drake for it but we all know we don't live in a pwrfect world so my team will instead stand still and flame for getting collapsed instead of being productive.

Similarly that's why I'm not a fan of blue trinket because once it's seen someone I kinda have to guess if they left or not and cant rly push up

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u/Icy_Significance9035 — 6 days ago

how to exploit being duo with a jungler.

My friend plays a bit of every role but when we duo he likes to click Jungle. I'm a plat Fiora OTP (I like to dabble in cho'gath and Gragas from time to time. Always nice to switch your brain off shove wave and go mid to Bomba 5 people or soak infinite damage and have a 2k true damage smite.

The other day I got rolled by a Tryndamere Talon duo as Fiora where whenever trynda ult was up Talon roamed top, trynda dives me, tanks damage until 1 hp, clicks R and tanks turret another 5 full seconds and there's nothing I can do to escape it. Either blow flash and lose 2 plates and 2 waves or die under tower. Try to run away and Talon has infinite all hops to catch you and you get trynda W'd anyway. I'm sure someone smarter than me knows how to deal with that but I got mega tilted and it got me thinking of passing on the pain. So I want to know what the more diabolical top and jungle combos are to just have a couple beers with my friend and make some guy's life miserable in elohell. (Also surely that strat just prints LP no)?

The toplaners I was thinking of were trynda to allow for free dives, Camille because ult button ofc, Malphite because of the ult and Nasus because of Wither (one time I clicked Leona top into Jax in flex Queue and my frend clicked Kayn. holy unplayable for Jax. Not enough damage to kill me when I'm alone and every time my jungler get's there I break his knees). And just pair that either with a mega snowbally assassin jungle or some shit with infinite CC like a Sejuani, Amumu, Maokai.

Like, I'd never really given this much thought when queueing with a jungler but if we draft something to perma gank enemy top and assuming enemy's no something that resists ganks really well like a Mordekaiser, Genuinly how do they stop us from getting 5 kills each and then impacting the map with that?

Or even if I just stick to my mains like Gragas and Cho'gath. With Gragas just ult them into my guy and e into them backwards = Bomba, same with Cho'gath. If my jungler tickles them they're in ult range.

Sry if this is a bit rambly of a post and it kinda turned into "toplaner realises playing with jungle is broken".

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u/Icy_Significance9035 — 10 days ago

Should I learn Camille as fioraotp

Been a Fiora onetrick for years, a year ago I picked up some other characters who were super different to her in identity but my macro went to shit trying to do everything. As such I'd like to go back to my roots as a Fiora main and pick up Camille whose identity is a lot closer to Fiora than chogath/Gnar/Gragas.

The fact that the macro of splitpushing a lot and looking for flanks in teamfights when you go there is similar of course but there is such a thing as too similar so I was wondering what her matchup table looks like compared to Fiora's.

I'm plat 2

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u/Icy_Significance9035 — 1 month ago

Here's my team that was made completely ass-backwards starting from the supporting core but I quite like where it landed. Any improvement suggestions?

The main idea Is to set frosslass with aurora veil and make duraludon an absolute monster with the veil damage reduction, fantastic typing and Stamina making it really tanky. I bring those 2 in 95% of games.

Froslass has a very typical set .The 15 speed is to +1 max speed chomp and floette and I gave it timid over modest to be able to invest a bunch of EVs into bulk rather than dump them all into speed (didn't do any defensive calcs but I've survived plenty of hits with single digit HP so I guess it mattered).

Archaludon's main deviation is giving it aura sphere to deal with enemy duraludon, gambit and the occasional +6 def wall. I used to run it with draco meteor but that shit missed 7 times in 13 uses yesterday during the global challenge so I swapped it out.

Incin is a very typical set here, just running chople over sitrus because I think it has better value on duraludon because of his Stamina ability.

Aero has a standard set. I gave it lum berry because he's my main way of beating sun teams so I need him to not get slept by chlorophyl venusaur.

Milotic isn't running coil hypnosis because I hadn't heard of the set when I made this one lol, it's main function is to be an incin absorber with competitive and to be a healer with life dew which essentially has double value under aurora veil. Icy wind for speed control and scald to fish for burns. It's a nice switch in because of how tanky it is and how much it heals with life dew and leftovers and I've won trick room games by stalling them out with life dew and veil.

Lastly basculegion is here as a speeper for the lategame, it has prio in case something get's out of hand and I like to lead it if I'm notsure what my opponent will lead and I can just flip turn out.

In most of my games I'm bringing froslass, arch, legion and 1 of the others. Aero is probably the most common bring of the 3 because of how many good matchups it has. Then milotic and incin when there's noincin absorbers.

Generally I think if I needed to swap something out from the team it would probably be incin. It feels so bad to bring when 3 of the 4 mons with higher usage than it are basculegion, gambit and sneasler who either outspeed it's fakeout, are immune to it and 1shot it or get a stat buff from intimidate. I'm actually considering raichu over incin.

Edit: I just tried the raichu version and went on an 11 game winstreak on ladder with it. Deffinitely feels way stronger. 178 speed encore means it can stunlock basically any mon that protected last turn and nuzzle is just a very spammable move.

https://preview.redd.it/w1vrbk0nqoyg1.png?width=1037&format=png&auto=webp&s=507e7be5f0beb9439e46f8505689336ec1cdd6d8

(Hi Diegi, I knwow u doomscroll this sub lol o/)

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u/Icy_Significance9035 — 4 months ago