u/Ill-Competition-8387

▲ 2 r/Smite

10 Year Ymir Here (Aspect Talk)

I have been playing Ymir for as long as I can remember. I am the biggest OTP Ymir the world has ever seen. As it stands now, we are about to get GTA 6 before Ymir gets an aspect, and it breaks my heart. I would just like to know even a sliver of a hint as to what the concept of Ymir’s aspect would be. Being in the United States Marine Corps has taught me that you shouldn’t complain about something without offering a solution, so I have a suggestion.

For my idea, I think Ymir’s base kit should lean fully into being a true tank. His damage has already been tuned down, so take it just a little further and balance it by giving his ultimate some protections while channeling, similar to Hades. That keeps baseline Ymir in the support/solo identity. Then his Aspect can bring back that classic magical nuke Ymir playstyle from SMITE 1, but with added mobility. In this version, his current ultimate would be replaced with a Kassadin‑style short‑range combat blink on a low cooldown, where each consecutive cast increases the damage but also drastically increases the mana cost so you can’t just spam it. This would also give Ymir a new combo pattern, letting him aggressively reposition between Glacial Strike and Frost Breath in a way that feels fresh without changing who he is. To support that burst identity, his Glacial Strike could keep its current magical scaling or even get a slight increase when using the Aspect (5-10%). To keep it fair, the Aspect would remove the wall bounce but keep the wall itself, and Frostbite would become purely offensive—no 15% damage reduction, no 10% attack speed slow. That way, the tank version keeps its defensive value, while the Aspect trades that durability for mobility and burst, letting this version of Ymir play like a mobile‑mage in the jungle/mid lane without losing what makes him feel like Ymir

Of course, this is just my take as someone who has played Ymir forever. The dev team knows this game better than anyone, and I’m sure they could refine, adjust, or completely reimagine this idea in ways that fit their vision far better than I ever could. The main point I am trying to make is that base Ymir is an aggressive tank/bruiser, while Aspect Ymir becomes a mobile, magical‑focused jungle/mid laner. At the end of the day, I just want to see Ymir get the love he deserves, and I think an Aspect like this would finally give him a real identity in SMITE 2 while keeping both playstyles alive.

#YmirIsHere #IceyIceCube #BringBackRanian #LoveSmiteDevTeam

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u/Ill-Competition-8387 — 20 days ago