

Undo Extruded Imprints
Ok so am new to Plasticity and set myself a challenge of modelling a wrist watch. Essentially i went about creating linework for the numbers and then imprinted these onto the sloped bezel, but now realise i am not 100% happy with my placement (numbers are not exactly spaced between the circles as they should be. Second screenshot shows how these imprinted faces have been pushed in and in some cases beveled. What are my options at this point to slightly rotate? or even to get to a point where i can remove the faces/lines and reimprint from scratch.